Enhanced Configuration Project: Difference between revisions

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A: Well, that's, perhaps, the realistic point of the new smoke obstruction simulation. The AI keeps shooting because it still has the reference of the enemy's last position. You might have
A: Well, that's, perhaps, the realistic point of the new smoke obstruction simulation. The AI keeps shooting because it still has the reference of the enemy's last position. You might have
noticed, sometimes, the target marks moving along the scenery even after the target stopped. This lag effect is similar when you place a new object between you and the enemy, which forces
noticed, sometimes, the target marks moving along the scenery even after the target stopped. This lag effect is similar when you place a new object between you and the enemy, which forces
him to shoot randomly against an "invisible" target. So, the AI will shoot against your last position until it looses the reference. Thus, you'd better move from your position if you don't
him to shoot randomly against an "invisible" target. So, the AI will shoot against your last position until it looses the reference. Thus, you'd better move from your position if you don't want to get hit.
want to get hit.
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{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">DSAI</div>
|-
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'''Q: What is DSAI ? (new 03/06/05)'''
<br>
A: DSAI stands for "Dynamic Speaking AI". AI characters will speak to each other according to their behaviour, the vehicles that they are in, their health, their environment, and their numbers. They will laugh, cough, sneeze, burp, tell jokes, scream commands, call for help etc. They may even strike up a song if their numbers are high enough. As an added feature of DSAI, the AI characters may shuffle around with idle movements (animation's) if they are stationary. DSAI is multiplayer compliant.
<br>
<br>
'''Q: Is the player included in DSAI ? (new 03/06/05)'''
<br>
A: No. With the exceptions of screaming "Grenade" and joining in a group's song the player says nothing.
<br>
<br>
'''Q: Does everyone hear the same DSAI comments and see the same DSAI animation's in multiplayer? (new 03/06/05)'''
<br>
A: Yes.
<br>
<br>
'''Q: Can I choose which sides have DSAI if I don't want all sides to have it activated? (new 03/06/05)'''
<br>
A: Yes.
<br>
<br>
'''Q: Can I stipulate certain unit types to not activate DSAI? (new 03/06/05)'''
<br>
A: Yes. ECP automatically excludes snipers from using DSAI.
<br>
<br>
'''Q: OK, DSAI doesn't work. I placed a unit on the map and stood there looking at him for ages but he didn't say a bloody word to me. What's up with that? (new 03/06/05)'''
<br>
A: You need to give him a buddy to talk to. AI will not talk to the player (as the player doesn't talk back). Simply place one or more units next to him and they will talk to each other. The units do not have to all be in the same group in order for them to chat. One member of group "A" may talk to one member of group "B" or they may chat within each group.
<br>
<br>
'''Q: What languages and accents are catered for in DSAI? (new 03/06/05)'''
<br>
A: Currently DSAI v0.1 uses English with American accent for the West and Russian for East and Resistance sides.
<br>
<br>
'''Q: Does this mean we will get British, German, Vietcong versions of DSAI? (new 03/06/05)'''
<br>
A: Maybe. We simply don't have the sound library for it at the moment. If you wish to donate sound voice samples please contact the ECP Team and there may be a release of another
language.
|}
{|class="wikitable collapsible collapsed" style="width:70em"
! <div style="text-align: left;">Multiplayer</div>
|-
|
'''Q: Why do I need to remove files to set up a dedicated server? (new 03/06/05)'''
<br>
A: You don't, the server will work fine with them. They will however take up some of the server's RAM, making it run somewhat slower. This is why we recommend dedicated servers remove
these files.
<br>
<br>
'''Q: Can I use ECP 1.085 and connect to a server running ECP 1.071? (new 03/06/05)'''
<br>
A: Yes You can, but high ping and some desync will occur on your end. Also, many effects that are determined remotely on the server will not be seen on your client due to the updated ECP
network code. So don't friggin' do it, okay?
<br>
<br>
'''Q: When I release AI units from my group during a multiplayer game they don't move to the spot on the map where I clicked. Why? (new 03/06/05)'''
<br>
A: This is a known multiplayer bug, we are working on it . A work around is to tell your AI to move to that spot, then once they are there, release them.
|}
|}
|}
|}

Revision as of 19:56, 16 June 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

ECP Multiplayer

The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.

You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.

The ECP will operate in either dedicated or designated server mode.

ECP Mission Editing

The ECP is designed with mission editing in mind, and all ECP settings can be explicitly defined by a mission editor for a specific mission. In order to know which values you should modify in the ECP database, take the ECP_Settings.sqf as reference.

ECP Compatible Addons

Updated 03/06/05 If you are making an addon that provides a new vehicle, and defines it's own 'class EventHandlers', you'll need to do the following in order to make it ECP compatible.

Using ECP in your MOD

ECP is open-source and we are happy for other mods to use our scripts and config settings. We do ask that:

  • Full credit is given to either a) the ECP mod or b) individual script authors as appropriate.
  • You contact us if you intend to sell a mod that contains ECP components.
  • If you modify or improve scripts please send them to us for inclusion in later ECP releases. You will of course be credited appropriately.
  • You must read and agree to the ECP End User License Agreement.

The ECP development version will be required if you intend to use ECP as a backbone to your mod. Contact us if you require assistance and we can provide this to you.

Limitations

ECP requires OFP version 1.96 or higher.
Current (known) limitations of the ECP are as follows (these will probably change with each release):

Frequently asked questions (FAQ)

Go up and read Limitations if you haven't already. Contact the ECP Team if your question isn't answered here. FAQ last updated 03/06/05 (ECP 1.085).

ECP Promotional Media

Videos

Alt text

Review

Review by Shadow - BIS Forum Admin

External Links

Release Announcement

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

Download

Be sure to get the 1.085e Patch! Solves CTD.
ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)

ECP 1.085 OFP.info release thread with download link (requires language selection first, then the link will work)

ECP 1.085 download at OFP.info Direct Download