Enhanced Configuration Project: Difference between revisions

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A: Don't do anything. Once the main menu is loaded, the Windows mouse cursor disappears.
A: Don't do anything. Once the main menu is loaded, the Windows mouse cursor disappears.
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! <div style="text-align: left;">Effects</div>
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'''Q: Why can't I see ECP effects in my cutscenes? (17/01/04)'''
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A: From 1.060 ECP uses 'level of detail' (LOD) to determine if effects should be shown or not. It the 'player' unit is too far from the cutscene then effects will not be seen.
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If you are simply playing, open @ECP\ECP_Settings.sqf and find the 'ECP_lod_enable' value. Make it equal to false. It is not recommended that you disable LOD for good, because this will
decrease frame rate dramatically in big missions.
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If you are designing a mission, after creating your camera (using camcreate), use the function 'ECP_addLODTgt' (ECP_resources select 25) to register your camera with the ECP. I.e. if I had
used 'camcreate' to create a camera called 'camera', I would add it to ECP as follows:
<code>"camera" call (ECP_resources select 25)</code>
You only have to add a particular camera to ECP_lod_target once in a mission. Note that the name of your camera (passed to the function) must be enclosed in inverted commas (").
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'''Q: I don't want to turn any effects off, but I get some lag when units are shot? (new 03/06/05)'''
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A: Open up the '\@ECP\ECP_Blood_Settings.sqf' file in a text editor (notepad will do) and change the blood_particle_number to a lower number, default is 50.
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'''Q: Some vehicles don't burn, why?'''
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A: There is a random chance that sometimes a vehicle won't burn. Change ECP_fire_random_chance in ECP_Settings.sqf as required.
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'''Q: I have the new ECP compliant USMC units but when I run ECP Dynamic Range with them I see no smoke trail from the Javelin. Why is this?'''
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A: This is a known bug. We are working on it.
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'''Q: If I stand facing a wall really close (like Im almost touching the wall) and throw a grenade at the wall the grenade disappears, but I hear a bang somewhere else and no damage occurs. (new 03/06/05)'''
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A: This is a known bug. We are working on it. However, I don't think many people would encounter this unless they had a death wish.
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'''Q: Why are the hand grenades sometimes attached to the ground, instead of bouncing as usual? (new 03/06/05)'''
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A: The OFP's engine is not well prepared to handle objects according to the physics laws, in what concerns collisions. Thus, you might sometimes get a nice bouncing effect, sometimes not. Very often, the hand grenade model could disappear underground, due to a bug that is still under study and which is thought to be related with configuration classes dependencies. In order to avoid this issue, we found a simple solution: we set the grenade model Surface property to "Above Surface", preventing it from getting buried and granting a ground level explosion.
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'''Q: It has been declared that the new smoke simulation prevents the AI from viewing beyond the smoke. However, after throwing a smoke grenade towards the enemy, it still fires at me. Why?
(new 03/06/05)'''
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A: Well, that's, perhaps, the realistic point of the new smoke obstruction simulation. The AI keeps shooting because it still has the reference of the enemy's last position. You might have
noticed, sometimes, the target marks moving along the scenery even after the target stopped. This lag effect is similar when you place a new object between you and the enemy, which forces
him to shoot randomly against an "invisible" target. So, the AI will shoot against your last position until it looses the reference. Thus, you'd better move from your position if you don't
want to get hit.
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Revision as of 19:37, 16 June 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

ECP Multiplayer

The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.

You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.

The ECP will operate in either dedicated or designated server mode.

ECP Mission Editing

The ECP is designed with mission editing in mind, and all ECP settings can be explicitly defined by a mission editor for a specific mission. In order to know which values you should modify in the ECP database, take the ECP_Settings.sqf as reference.

ECP Compatible Addons

Updated 03/06/05 If you are making an addon that provides a new vehicle, and defines it's own 'class EventHandlers', you'll need to do the following in order to make it ECP compatible.

Using ECP in your MOD

ECP is open-source and we are happy for other mods to use our scripts and config settings. We do ask that:

  • Full credit is given to either a) the ECP mod or b) individual script authors as appropriate.
  • You contact us if you intend to sell a mod that contains ECP components.
  • If you modify or improve scripts please send them to us for inclusion in later ECP releases. You will of course be credited appropriately.
  • You must read and agree to the ECP End User License Agreement.

The ECP development version will be required if you intend to use ECP as a backbone to your mod. Contact us if you require assistance and we can provide this to you.

Limitations

ECP requires OFP version 1.96 or higher.
Current (known) limitations of the ECP are as follows (these will probably change with each release):

Frequently asked questions (FAQ)

Go up and read Limitations if you haven't already. Contact the ECP Team if your question isn't answered here. FAQ last updated 03/06/05 (ECP 1.085).

ECP Promotional Media

Videos

Alt text

Review

Review by Shadow - BIS Forum Admin

External Links

Release Announcement

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

Download

Be sure to get the 1.085e Patch! Solves CTD.
ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)

ECP 1.085 OFP.info release thread with download link (requires language selection first, then the link will work)

ECP 1.085 download at OFP.info Direct Download