FontToTga: Difference between revisions

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m (Added a new category)
(line call & options to match exe argument clarity; add example; add addl. info on how errors are handled; see also FXY_File_Format)
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|COMMAND=
|COMMAND=
     FontToTga.exe options -size=XX fontName [destination]
     FontToTga.exe {options} -size=XX fontName [destination]


|OPTIONS=
|OPTIONS=
'''fontName''' is the name of a font that is installed in C:\Windows\Fonts (not the name or path of .ttf file)
'''fontName''' is the name of a font that is installed in C:\Windows\Fonts (not the name or path of .ttf file)


* -size=xx [is required. size in points pt.]
* -bold
* -bold
* -italic
* -italic
|EXAMPLE=
FontToTga.exe -size=8 -bold "Times New Roman" myTimesRomanFont


|NOTES=
|NOTES=
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|SEEALSO=
|SEEALSO=
[[FXY File Format]]


}}
}}
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You can individually use the FontToTga command line or use the provided generateFontFamily.bat file instead as a base. In the example generateFontFamily.bat "Arial" is the fontName and the following number the size of the font to be created. So if you execute the given bat file, six fonts should be created into the Fonts folder. You can define which characters are created by editing FontToTga.cfg.
You can individually use the FontToTga command line or use the provided generateFontFamily.bat file instead as a base. In the example generateFontFamily.bat "Arial" is the fontName and the following number the size of the font to be created. So if you execute the given bat file, six fonts should be created into the Fonts folder. You can define which characters are created by editing FontToTga.cfg.
'''Error Handling:'''
* FontToTga will not generate the font if the destination folder does not exist.
* If your '''fontName''' is incorrect, an Arial character set is generated by default.
[[Category:Tools]]
[[Category:Tools]]
[[Category:Arma 3 Official Tools]]
[[Category:Arma 3 Official Tools]]

Revision as of 21:30, 17 February 2014

Basic information

Author:
Bohemia Interactive
Compatibility:
Arma 3
Download:
Part of Arma 3 Tools package on Steam

Description

Description:
This tool helps you to get your favourite TrueType font (.ttf) into Arma 3. It creates the needed .tga texture files containing the characters and the .fxy file, which tells the engine where the characters are on the texture.
Notes:
This readme was originally not written by BI staff but from members of the CWR˛ Mod team to provide you some help to get the tool working.

Usage

Line call:
FontToTga.exe {options} -size=XX fontName [destination]
Options:
fontName is the name of a font that is installed in C:\Windows\Fonts (not the name or path of .ttf file)
  • -size=xx [is required. size in points pt.]
  • -bold
  • -italic
Examples:
FontToTga.exe -size=8 -bold "Times New Roman" myTimesRomanFont

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
FXY File Format


Additional information

You can individually use the FontToTga command line or use the provided generateFontFamily.bat file instead as a base. In the example generateFontFamily.bat "Arial" is the fontName and the following number the size of the font to be created. So if you execute the given bat file, six fonts should be created into the Fonts folder. You can define which characters are created by editing FontToTga.cfg.

Error Handling:

  • FontToTga will not generate the font if the destination folder does not exist.
  • If your fontName is incorrect, an Arial character set is generated by default.