Locality in Multiplayer: Difference between revisions

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'''
#REDIRECT [[Multiplayer Scripting#Locality]]
== Locality in Multiplayer ==
'''
 
Entities in OFP are handled, in multiplayer, by one computer alone, which sends updates about this entity to other computers connected to the MP game.
A unit is said "local" when it is handled by the local computer.
 
To know if a unit is local, use the [http://community.bistudio.com/wiki/local local] script command.
 
The basic rules to determine locality are as follows:
 
- Player's character is of course local to player's PC
 
- AI units in a group whose leader is player are local to player's PC.
 
- AI units in a vehicle under player's command are local to player's PC.
 
- All other AI units are local to server (may be player's PC, of course).
 
 
Knowing locality of a unit is very important as certain command only affect local units (see [http://community.bistudio.com/wiki/moveInDriver moveInDriver] for example).
Other commands have only local effect, nothing will be done outside of computer where the command was issued (see [http://community.bistudio.com/wiki/setFog setFog] for example).
 
A unit can change locality during its lifetime. Typical cases are a player dying (his squad AI units are passed to server), use of a [http://community.bistudio.com/wiki/join join] command, or units or players entering or exiting vehicles.
 
 
[[Category: Scripting_Topics ]]

Latest revision as of 22:35, 31 January 2019