Material - DXTA material: Difference between revisions

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===DXTA material===
===DXTA material===

Revision as of 20:34, 28 November 2011


DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";