Material - DXTA material

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Revision as of 20:34, 28 November 2011 by Dwarden (talk | contribs) (Text replace - "{{enHeader}}" to "")
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DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";