Mission.sqm: Difference between revisions

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[[category:Operation Flashpoint: Editing]]
===Introduction===
===Introduction===


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Here is the BIS missing addons thread on their official forum.  
Here is the BIS missing addons thread on their official forum.  
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9d83a6c2f411b2b986cc0346e7394107;act=ST;f=55;t=26978 BI Forums Thread]
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9d83a6c2f411b2b986cc0346e7394107;act=ST;f=55;t=26978 BI Forums Thread]
[[category:Operation FlashPoint: Editing]]

Revision as of 22:42, 3 July 2006

Introduction

The mission.sqm file is generated automatically by the in game editor. Any action you perform within the editor is saved in this file.

Addons

Once you have completed your new mission it's always good practice to check the mission.sqm to remind yourself of what addons you used to make it. They will all be listed but they may not have the name you might expect them to.

Example:

class Mission
{
addOns[]=
{
"MTYDC3",
"sebnam_a",
"sebnam_wp",
"sebnam_nv"
};
addOnsAuto[]=
{
"MTYDC3",
"sebnam_a",
"sebnam_nv"
};

If you are unsure of your addons you can ask community members for assistance, they will always be happy to help you track down missing addons.

Here is the BIS missing addons thread on their official forum. BI Forums Thread