Modelling

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Flashpoint has a range of vehicles and other models available. Bohemia interactive have created their own modelling tool called Oxygen (or O² for short), and a previewer called Buldozer.

Basic information

Model detail in Flashpoint has practically no limits, but for the sake of making your fps counter display at least two digits, staying under 5000 polygons is advisable.

No model in OFP can have more then 32767 faces or 32767 vertices. Vertices somewhat correspond to O2 points, but there are usually more vertices than points due to different UV mapping or normals.

Flashpoint uses a "LOD" (Level of Detail) system. This comes down to units at larger range having less detailed models. The LODs have to be created manually. Lods are also used for other purposes, such as identifying solid mass, walkable areas, hitzones, shadow, and more.

Flashpoint uses textures that are *^² , such as 32, 64, 128... up to 4096. Commonly, 512 and 1024 textures are used. An addonmaker should attempt to use as few textures as possible.