Object Builder: Difference between revisions

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m (Added known issue)
(Supported formats)
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|COMMAND=
|COMMAND=
     Oxygen2.exe  
     ObjectBuilder.exe  


|LICENSING=
|LICENSING=
[[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]
[[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]


|SEEALSO= [[Oxygen 2 - Manual]]
|SEEALSO= [[Oxygen 2 - Manual]], [[Oxygen 2]]


}}
}}
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* 3DS (model from 3D Studio Max)
* 3DS (model from 3D Studio Max)
* OBJ (3D Object Format)
* OBJ (3D Object Format)
* FBX (Autodesk FBX)
* ASF (Acclaim Skeleton Format, MoCap)
* BVH (Biovision Hierarchy, FilmBox)
Export:
* 3DS
* MDA
* FBX


Textures:
Textures:

Revision as of 12:56, 19 April 2014

Basic information

Author:
Bohemia Interactive
Compatibility:
Arma 3
Download:
Part of Arma 3 Tools package on Steam

Description

Description:
Object Builder is a model editing tool made by BIStudio's. Object Builder is the successor to Oxygen 2.

Usage

Line call:
ObjectBuilder.exe

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
Oxygen 2 - Manual, Oxygen 2


Additional information

Supported formats

Input:

  • P3D (file with model, supported are binarized and nonbinarized version[ODOL,MLOD], binarized show only bounding box, List of LODS and named properties)
  • 3DS (model from 3D Studio Max)
  • ASC (ASCII 3D object)
  • SDA (Vicon Surface Data)

Import:

  • 3DS (model from 3D Studio Max)
  • OBJ (3D Object Format)
  • FBX (Autodesk FBX)
  • ASF (Acclaim Skeleton Format, MoCap)
  • BVH (Biovision Hierarchy, FilmBox)

Export:

  • 3DS
  • MDA
  • FBX

Textures:

  • TGA (24 bit / 32 bit with alpha channel)
  • GIF (with or without alpha channel)
  • PAA,PAC (textures formats using in BI's game engines)

Output:

  • P3D (nonbinarized)

How to use it

You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Object Builder (tip: you may assign P3D file extensions to Object Builder application using Windows desktop).

You can make empty model using menu File / New.

You can save (save as) the file only into the P3D format.

Preview of model can be showed by Viewer Tool (Buldozer).

Viewer setup

parameters for the viewer.

Path to viewer (Commands in [] are optional; leave [] away when using that command): P:\Buldozer.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]

-window : Starts Buldozer in window instead of fullscreen.

-noland : Buldozer will not load a island.

-cfg=PathToConfig : Forces Buldozer to use a certain config.

To run viewer correctly you need a Arma 3 successfully installed on hard drive. Using P drive tool prepares P: drive with buldozer.exe

Known issues: Running Object Builder directly from Steam may prevent attaching of Buldozer. Using shortcut or running directly from app directory is a possible workaround until the issue is fixed.