PEW File Format: Difference between revisions

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Line 105: Line 105:
     switch (ObjectClassId)
     switch (ObjectClassId)
     {
     {
       case ObjectClassEnum.Natural // 1
       case ObjectClassEnum.Natural                   // 1
      {
       case ObjectClassEnum.Artificial                 // 2
        byte[118]      VariousInfo;
      }
       case ObjectClassEnum.Artificial // 2
      {
        byte[118]      VariousInfo;
      }
       case ObjectClassEnum.ArtificialAndDefinedInRoad // 5
       case ObjectClassEnum.ArtificialAndDefinedInRoad // 5
       {
       {
         byte[118]     VariousInfo;
         byte[118]           VariousInfo;             // 114 for POSEW59
       }
       }
       case ObjectClassEnum.Road // 3
       case ObjectClassEnum.Road                       // 3
       {
       {
         byte[214]     VariousInfo;
         byte[214]           VariousInfo;             // 210 for POSEW59
       }
       }
     }
     }
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     ulong                    nOfArtificialSubObjects;
     ulong                    nOfArtificialSubObjects;


     ArtificialSubObject      ArtificialSubObjects[nOfArtificialSubObjects];
     ArtificialSubObject      ArtificialSubObjects[nOfArtificialSubObjects]; // not present for POSEW59


     ulong                    MarkerType;  //See MarkerTypeEnum
     ulong                    MarkerType;  //See MarkerTypeEnum


     ulong                    ObjectTypeId // VariousInfo.Offset(16).[4].ToInt; // The 4-bytes at offset 16 in the VariousInfo is the ObjectTypeId.
     ulong                    ObjectTypeId // ObjectTypeID is also present at offset 16 in the VariousInfo's
   }
   }
</nowiki></code>
</nowiki></code>


::NB: While the 'VariousInfo' byte array is decernable at this time it essentially defines various floats, integers, transforms etc. that denote the 'default' and/or 'seed' values for a given '''''ObjectType'''''.
::NB: While the 'VariousInfo' byte array is decernable at this time it essentially defines various floats, integers, transforms etc. that denote the 'default' and/or 'seed' values for a given '''''ObjectType'''''.
::    The most important data is the ''ObjectTypeId'' found at the 16th byte and is an 4-byte int.


====ArtificialSubObject====
====ArtificialSubObject====
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   }
   }
</nowiki></code>
</nowiki></code>
===RoadNets===
===RoadNets===
  RoadNets
  RoadNets

Revision as of 18:31, 9 February 2009

Template:unsupported-doc

Introduction

To do...

Legend

Type Description
byte 8 bit (1 byte)
short 16 bit signed short (2 bytes)
int 32 bit signed integer (4 bytes)
float 32 bit signed single precision floating point value (4 bytes)
double 64 bit signed single precision floating point value (8 bytes)
asciiz Null terminated (0x00) variable length ascii string
ascii fixed length ascii string(UTF-8)

XYPair

XYPair
{
 ulong x,y;
}

RGBAColor

RGBAColor
{
 byte r,g,b,a;
}

String

String
{
 ulong  Length;
 Asciiz Characters;// null terminated regardless. Actual len = len+1;

File Format

The following is a mix of pseudo-code and structure references that could be used to describe the file format of POSEW60.pew project design file.
Any naming definitions or naming conventions used may or may not be accurate.
  • This file format is principally used with Armed Assault v1.09 and later plus the ArmA Tools Suite Final release (v1.14).

POSEW60 { PoseHeader Header; ulong nObjectTypes; ObjectType ObjectTypes[nObjectTypes]; RoadNets RoadNets[...]; XYPair TerrainGridSize; float TerrainGridHeights[TerrainGridSize]; float BlueEdgeTerrainHeights[NoOfBlueFloats]  ; //Always zero values. // NoOfBlueFloats = (TerrainGrid_X / 16) * TerrainGrid_X; ulong Unknown; ulong NoOfObjects; Object Objects[NoOfObjects]; ulong NoOfLayers; Layer Layers[[NoOfLayers] ; RoadNetworks; // Sort of defined, needs more work... ulong NoOfBackgrounds; Background Backgrounds[NoOfBackgrounds] ; EndBlocks; // Sort of defined, needs more work... }

PoseHeader

Header
{
 char   Signature[7]; "POSEW59" or "POSEW60" note not null terminated

 ulong    UnknownLong0;
 ulong    UnknownLong1;  // typically 0
 String   UnknownString1;//"cwr\cwr_islands\cwr_cain\data\0"
 String   UnknownString2;//""
 float	   GridSize;      //50.0
 float	   UnknownFloat3; //400.0
 String   UnknownString3;//""
 ulong	   UnknownLong2;  // typically 0
};

ObjectType

ObjectType { String ModelFilename; //"SomePrefixRoot\data\SomeFile.p3d\0" String ObjectTypeName;//"SomePrefixRoot\data\SomeFile\0" ulong ObjectClassId; RGBAColor OutlineColour; // 0xFF:FF:FF:FF means 'default' RGBAColor ObjectColour; // ditto switch (ObjectClassId) { case ObjectClassEnum.Natural // 1 case ObjectClassEnum.Artificial // 2 case ObjectClassEnum.ArtificialAndDefinedInRoad // 5 { byte[118] VariousInfo; // 114 for POSEW59 } case ObjectClassEnum.Road // 3 { byte[214] VariousInfo; // 210 for POSEW59 } } ulong nOfArtificialSubObjects; ArtificialSubObject ArtificialSubObjects[nOfArtificialSubObjects]; // not present for POSEW59 ulong MarkerType; //See MarkerTypeEnum ulong ObjectTypeId // ObjectTypeID is also present at offset 16 in the VariousInfo's }

NB: While the 'VariousInfo' byte array is decernable at this time it essentially defines various floats, integers, transforms etc. that denote the 'default' and/or 'seed' values for a given ObjectType.

ArtificialSubObject

ArtificialSubObject { String ArtificialSubObjectName; ulong Something1; ulong Something2; XYZTriplet StartEndPos[2]; }

RoadNets

RoadNets
{
   ushort   IgnoreNets;
   if(IgnoreNets== 0)
   {
      ulong nRoads;
      Road  RoadTypes[nRoads];
      ulong nXRoads;
      XRoad XRoads[nXRoads];
   }
}

Road

Road { String NetworkTypeName; RGBA KeyPartsColour; // 0xFF:FF:FF:FF means 'default' RGBA NormalPartsColour; // ditto ushort FilledLine; // 0x0000=No, 0x0100=Yes double MaxAngle; // degrees double MaxBankAngle; // degrees ulong nStraights; RoadPart Straights[nStraights] ; ulong nCurves; RoadPart Curves[nCurves]; ulong nSpecials; RoadPart Specials[nSpecials]; ulong nTerminators; RoadPart Terminators[nTerminators]; } }

RoadPart
 RoadPart     
 {
      String  Name;
      ulong   ObjectId;
      ushort  Type;
      ushort  CanChangeBankAngle; // not present for Curves
 }

Object

Object { ushort IsPresent; if (IsPresent) { ushort Unknown; ulong InstanceId; float TransformColumn[3][4]; // described here to solidly illustrate to reader // this is a standard DirectX Transform matrix // but in COLUMN format; double ObjectRelativeSize; // decimal percentage String InstanceName; float RelativeSurfaceElevation; RGBA OutlineColour; RGBA ObjectColour; ulong ObjectTypeId; }; };

Layer

 Layer
 {
   String LayerName1;
   ulong  LayerSizeType;
   String LayerName2;
   ushort DefaultIndicator;
   ulong  NoOfTerrainMaterials;
   TerrainMaterial TerrainMaterials[NoOfTerrainMaterials];
   }
 }

TerrainMaterial

TerrainMaterial { ulong Unknown; String MaterialName; ulong Unknown; }

Background

Background { String BackgroundFilename; String BackgroundName; float OffsetX; float OffsetY; float SizeX; float SizeY; ulong Transparency; ulong Visible; }

Enums

ObjectClassEnum

enum ObjectClassEnum { Natural = 1, Artificial = 2, ArtificialAndDefinedInRoad = 5, Road = 3 }

MarkerTypeEnum

enum MarkerTypeEnum { Rectangular = 0, Elliptical = 1 }