PEW File Format: Difference between revisions

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(//"Base)
m (→‎XRoad: road types)
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   ushort    Type              //1 or 3
   ushort    Type              //1 or 3
   RGBA      color;       //FF FF FF FF  
   RGBA      color;       //FF FF FF FF  
   shortBool CanChangeBankAngle; //0 or 1
   shortBool CanChangeBankAngle;
   ulong    ObjectID;
   ulong    ObjectID;
   String    ChildName1;     //asfaltka
   String    Intersections[4]; //"asfaltka","silnice","cesta",Type=3 "silnice" else ""
  String    ChildName2;     //hlavni silnice
  String    ChildName3;     //cesta
  String    ChildName4;     //Type=1"" Type=3 "cesta"
  }
  }
Although CrossRoads could, conceivably, have any number of intersections, only two types are handled.
*Type 1: A T_Junction (3 intersections)
*Type 3: A Genuine crossroad (4 way intersection)
For T_Junctions, there is, obviously, no 4th intersection and this is null filled.
Without taking too literal an interpretation, there are some major types of road.
*asfaltka:bitumen (sealed)
*silnice: Paved
*cesta:  Dirt
Thus the names of each intersection reflect the road type of that intersection, sometimes resulting in (up to) four identical names.
The overall name of the crossroad itself, tries to reflect the nature of it's makeup thus
kr_asfaltka_asfaltka_t: an bitumen T_Junction
kr_silince_x_cesta: a crossroad of paved and dirt roads.
===Terrain===
===Terrain===
  Terrain
  Terrain

Revision as of 06:02, 13 February 2009

Template:unsupported-doc

Introduction

To do...

Legend

Type Description
byte 8 bit (1 byte)
short 16 bit signed short (2 bytes)
int 32 bit signed integer (4 bytes)
float 32 bit signed single precision floating point value (4 bytes)
double 64 bit signed single precision floating point value (8 bytes)
asciiz Null terminated (0x00) variable length ascii string
ascii fixed length ascii string(UTF-8)

XYPair

XYPair
{
 ulong x,y;
}

RGBAColor

RGBAColor
{
 byte r,g,b,a;
}

String

String
{
 ulong  Length;
 Asciiz Characters;// null terminated regardless. Actual len = len+1;

File Format

The following is a mix of pseudo-code and structure references that could be used to describe the file format of POSEW60.pew project design file.
Any naming definitions or naming conventions used may or may not be accurate.
  • This file format is principally used with Armed Assault v1.09 and later plus the ArmA Tools Suite Final release (v1.14).
 POSEW59
 POSEW60
 {
   PoseHeader               Header;
   ulong                    nObjectTypes;
   ObjectType               ObjectTypes[nObjectTypes];
   RoadNets                 RoadNets[...];
   Terrain                  Terrain[...];
   ulong                    Always0;
   ulong                    NoOfObjects;
   Object                   Objects[NoOfObjects];
   ulong                    NoOfLayers;
   Layer                    Layers[[NoOfLayers] ;
   ulong                    RoadNetIndices[TerrainGridSizeXY];
   if (POSEW60)
   {
    ulong                   NoOfBackgrounds;
    Background              Backgrounds[NoOfBackgrounds] ;// probably
   }
   else // pose59
   {
     ulong                  Count;
     UnknownStruct2         UnknownStructs[Count];
   }
   ulong                    nBlocks;
   EndBlock;                EndBlocks[nBlocks];
   if (POSEW60)
   {
     ulong                  Count;
     UnknownStruct2         UnknownStructs[Count];
   }
   else // pose59
   {
    ulong                   NoOfBackgrounds;
    Background              Backgrounds[NoOfBackgrounds] ;// probably
   }
   ulong                    Count;
   UnknownStruct1           UnknownStructs[Count];         
   ulong                    Always0;
   ulong                    Always4;
   ulong                    Always0;
 }

</nowiki>

PoseHeader

Header
{
 char   Signature[7]; "POSEW59" or "POSEW60" note not null terminated

 ulong    UnknownLong0;
 ulong    UnknownLong1;  // typically 0
 String   UnknownString1;//"cwr\cwr_islands\cwr_cain\data\0"
 String   UnknownString2;//""
 float	   GridSize;      //50.0
 float	   UnknownFloat3; //400.0
 String   UnknownString3;//""
 ulong	   UnknownLong2;  // typically 0
};

ObjectType

ObjectType { String ModelFilename; //"SomePrefixRoot\data\SomeFile.p3d\0" String ObjectTypeName;//"SomePrefixRoot\data\SomeFile\0" ulong ObjectClassId; RGBAColor OutlineColour; // 0xFF:FF:FF:FF means 'default' RGBAColor ObjectColour; // ditto switch (ObjectClassId) { case ObjectClassEnum.Natural // 1 case ObjectClassEnum.Artificial // 2 case ObjectClassEnum.ArtificialAndDefinedInRoad // 5 { byte[118] VariousInfo; // 114 for POSEW59 } case ObjectClassEnum.Road // 3 { byte[214] VariousInfo; // 210 for POSEW59 } } ulong nOfArtificialSubObjects; ArtificialSubObject ArtificialSubObjects[nOfArtificialSubObjects]; // ulong MarkerType; //See MarkerTypeEnum LongBool LongBool; // 0 or 1 }

NB: While the 'VariousInfo' byte array is decernable at this time it essentially defines various floats, integers, transforms etc. that denote the 'default' and/or 'seed' values for a given ObjectType.

// ObjectTypeID is also present at offset 16 in the VariousInfo's

ArtificialSubObject

 ArtificialSubObject
 {
    String     Name;
    LongBool   LongBool;
    ulong      Always02;
    XYZTriplet StartEndPos[2];
 }

RoadNets

RoadNets
{
   shortBool RoadInd;
   if(RoadInd)
   {
      ulong nNets
      {
      ulong nRoads;
      Road  RoadTypes[nRoads];
      ulong nXRoads;
      XRoad XRoads[nXRoads];
     }[nNets];
   }
}

Road

Road { String NetworkTypeName; // "cesta\0" RGBA KeyPartsColour; // 0xFF:FF:FF:FF means 'default' RGBA NormalPartsColour; // ditto shortBool FilledLine; // 0 or 1 double MaxAngle; // 25.0 degrees double MaxBankAngle; // 5.0 degrees ulong nStraights; RoadPart Straights[nStraights] ; ulong nCurves; RoadPart Curves[nCurves]; ulong nSpecials; RoadPart Specials[nSpecials]; ulong nTerminators; RoadPart Terminators[nTerminators]; } }

RoadPart
 RoadPart     
 {
      String      Name;               // "cesta25" generallly "" on 1st entry
      ulong       ObjectId;
      ushort      Type;               // not present for Terminators
      shortBool   CanChangeBankAngle; // not present for Terminators or Curves
 }

XRoad

XRoad
{
 String    Name;	      //kr_asfaltka_asfaltka_t.
 ushort    Type              //1 or 3
 RGBA      color;	      //FF FF FF FF 
 shortBool CanChangeBankAngle;
 ulong     ObjectID;
 String    Intersections[4]; //"asfaltka","silnice","cesta",Type=3 "silnice" else ""
}

Although CrossRoads could, conceivably, have any number of intersections, only two types are handled.

  • Type 1: A T_Junction (3 intersections)
  • Type 3: A Genuine crossroad (4 way intersection)

For T_Junctions, there is, obviously, no 4th intersection and this is null filled.

Without taking too literal an interpretation, there are some major types of road.

  • asfaltka:bitumen (sealed)
  • silnice: Paved
  • cesta: Dirt

Thus the names of each intersection reflect the road type of that intersection, sometimes resulting in (up to) four identical names.

The overall name of the crossroad itself, tries to reflect the nature of it's makeup thus kr_asfaltka_asfaltka_t: an bitumen T_Junction kr_silince_x_cesta: a crossroad of paved and dirt roads.

Terrain

Terrain
{
   XYPair   TerrainGridSize; // 256 x 256 eg
   float    TerrainGridHeights[TerrainGridSize];
   float    BlueEdgeTerrainHeights[NoOfBlueFloats]  ; //Always zero values // NoOfBlueFloats = (TerrainGrid_Y * TerrainGrid_X)/16;
}

Object

Object { ShortBool IsPresent; if (IsPresent) { ShortBool Always0; ulong InstanceId; float TransformColumn[3][4]; // described here to solidly illustrate to reader // this is a standard DirectX Transform matrix // but in COLUMN format; double ObjectRelativeSize; // decimal percentage String InstanceName; // "minimalStrelPos" float RelativeSurfaceElevation; RGBA OutlineColour; RGBA ObjectColour; ulong ObjectTypeId; }; };

Layer

 Layer
 {
   String          Name1;            //"Base"
   ulong           SizeType;         //0
   String          Name2;            //"Base"
   ushort          DefaultIndicator; // 1
   ulong           NoOfTerrainMaterials;
   TerrainMaterial TerrainMaterials[NoOfTerrainMaterials];
   }
 }

TerrainMaterial

 TerrainMaterial
 {
    ulong  Type;         // 1 = label, 0x40 = rvmatfile,,,,
    String MaterialName; // "---sea---","Layers\P_000-000_L00.rvmat"
    ulong  TypeID;       // 0,1,2
 }

Background

Background { String BackgroundFilename; String BackgroundName; float OffsetX; float OffsetY; float SizeX; float SizeY; ulong Transparency; ulong Visible; }

EndBlock

EndBlock
{
 ShortBool IsPresent; 
 if IsPresent
 {
 ShortBool Always1; 
 ulong     Unknown[12]; 
           /* typical data
           **00 00 00 00 00 00 00 F0 2C 46 00 98 23 46 C6 6F 
           **C6 42 0E 01 00 00 01 00 00 F0 2C 46 00 98 23 46 
           **C6 6F C6 42 0E 01 00 00 4B 00 00 00 00 00 00 00 
           */
 ushort    Type;     // 0,1,2,3
 String    Name1;    //"hlavni silnice\0"
 String    Name2;    //"kr_silnice_cesta_t\0"
 RGBA      color;    //0xFFFFFFFF
 ShortBool Always1; 
 ulong     Count;    // 2,3
 EndBlock1 EndBlock1[Count];
 ulong     Unknown[27];
           /* typical data
           **FA D4 30 BF 94 58 08 3D 00 00 C8 C0 00 00 60 C0 
           **00 00 00 00 00 00 48 C1 00 00 60 40 00 00 00 00 
           **00 00 48 C1 00 00 60 C0 00 00 00 00 00 00 00 00 
           **00 00 60 40 00 00 00 00 00 00 00 00 00 00 C8 C0 
           **00 00 00 00 00 00 30 C0 00 00 C8 C0 00 00 00 00 
           **00 00 1C C1 04 01 00 00 00 00 00 00 00 00 00 00 
           **09 00 00 00 0B 80 00 00 04 00 00 00 
           */
 ulong     Count;    // 2,3
 EndBlock2 EndBlock2[Count];
 }
}

EndBlock1

EndBlock1
{
  ulong  Unknown[4];// Typically 00 00 C8 C0 00 00 C8 C0 00 00 00 00 0E 01 00 00
  String Name;     // "silnice hlavni silnic\0"
}

EndBlock2

EndBlock2
{
 ulong     Count;           //15 eg
 EndBlock3 EndBlock3[Count];
 String    Name;            //"silnice hlavni silnic\0"
 ulong     Unknown[4];      //Typically 00 00 C8 C0 00 00 C8 C0 00 00 00 00 0E 01 00 00
 RGBA      color;           //FFFFFFFF
 RGBA      color2;          //FFFFFFFF
 ShortBool Always01;        //01
 ulong     buf2[4];         // Typically 00 00 00 00 00 00 39 40 00 00 00 00 00 00 24 40
}
EndBlock3
EndBlock3
{
 ulong    unknown[6];
          /* typical data
          **01 00 01 00 00 86 2D 46 
          **00 98 23 46 65 6C C5 42 
          **0E 01 00 00 4D 00 00 00 
          */
 ushort   Type;               //0,1,2,3
 String   Name;               //"silnice10 100\0"
 ulong    unknown[25];
          /*typical data
          **00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
          **C4 76 C2 3F 0E EB 8A C1 00 00 00 00 BE 00 00 00 
          **CC ED 26 BE CA 0F 12 40 56 30 28 3F 00 00 00 00 
          **18 CA 04 C1 48 8B 3D C0 00 00 00 00 2D 3D 91 C1 
          **06 01 C0 40 00 00 00 00 EE 98 84 C1 99 99 91 C0 
          **00 00 00 00 64 4A 5F 35 99 99 91 40 00 00 00 00 
          **64 4A 5F B5 01 00 
          */
 ShortBool ok; // 0 or 1
}

UnknownStruct2

UnknownStruct2
{
 ShortBool IsPresent;
 if IsPresent
 {
  ShortBool Always0;
  BisString Name1;          //"Les_new"
  ulong     Colour[3];
  ulong     nFloats;
  float     Floats[nFloats];
            /* Typical Data
            **00 00 61 45 00 78 1B 46 00 20 64 45 00 20 19 46 
            **00 20 64 45 00 78 1B 46 00 40 67 45 00 58 18 46 
            **00 40 67 45 00 78 1B 46 00 60 6A 45 00 58 18 46 
            **00 60 6A 45 00 78 1B 46 00 80 6D 45 00 90 17 46 
            **00 80 6D 45 00 B0 1A 46 00 A0 70 45 00 C8 16 46 
            **00 A0 70 45 00 E8 19 46 00 C0 73 45 00 00 16 46 
            */
  ulong     ID;             // 0,1,2,3,4....
  if POSEW60
  {
   LongBool  Always1;
  }
  else
  {
   BisString Name2;          //Les_new Name2==Name1
  }
 }
};

UnknownStruct1

UnknownStruct1
{
 ShortBool LongInd; // always 0 or 1
 String    Name1;   //"Noe_Lany"
 RGBA      Colour[3];
 ShortBool Always1; 
 float     Offset[2];
 float     Size[2]; // 250 x 250.0 eg
 ulong     ID;      // 0,1,2,3,4,5,6
 BisString Name2;   //"Lipany"
 BisString Name3;   //"NameCity"
 BisString Name4;   // always null
}

Enums

ObjectClassEnum

enum ObjectClassEnum { Natural = 1, Artificial = 2, ArtificialAndDefinedInRoad = 5, Road = 3 }

MarkerTypeEnum

enum MarkerTypeEnum { Rectangular = 0, Elliptical = 1 }