Difference between revisions of "Procedural Textures"

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[[Category:Modelling: Armed Assault]]
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[[Category:Armed Assault: Modelling]]
[[Category:Editing: Armed Assault]]
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[[Category:Armed Assault:Editing]]
  
 
BI's new engine supports also simple procedural textures, you can just write instead of filename
 
BI's new engine supports also simple procedural textures, you can just write instead of filename

Revision as of 01:24, 4 July 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,8,8,3)color(0.5,0.5,0.5,1)


Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)