Difference between revisions of "Procedural Textures"

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m (→‎Empty normal map:: 1x1 is better than 8x8)
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[[Category:Armed Assault: Modelling]]
 
[[Category:Armed Assault: Editing]]
 
 
 
BI's new engine supports also simple procedural textures, you can just write instead of filename
 
BI's new engine supports also simple procedural textures, you can just write instead of filename
  
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===Empty normal map:===
 
===Empty normal map:===
 
  #(rgb,1,1,1)color(0.5,0.5,1,1)
 
  #(rgb,1,1,1)color(0.5,0.5,1,1)
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[[Category:ArmA: Addon Editing]]

Revision as of 00:25, 19 December 2006

BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,1,1,1)color(0.5,0.5,0.5,1)

Empty normal map:

#(rgb,1,1,1)color(0.5,0.5,1,1)