Procedural Textures: Difference between revisions

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[[Category: Editing]]
[[Category:Editing]]
[[Category: ArmA]]
[[Category:Editing ArmA]]


BI's new engine supports also simple procedural textures, you can just write instead of filename
BI's new engine supports also simple procedural textures, you can just write instead of filename

Revision as of 03:33, 23 April 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,8,8,3)color(0.5,0.5,0.5,1)


Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)