Beta Patches – Take On Mars

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Revision as of 00:36, 18 August 2013 by NicholasAS (talk | contribs) (→‎Changelog (main): would like to add a chart with changelog and tracker id (on the right) and added 2nd -6th logs)
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Patches

Patch 0.8.0172

6th August 2013:

  • Added TextListboxWidget Functionality to script to edit contents of each column using SetItem()
  • Added Feedback Tracker ID to issues in the Change Log
  • Added more people to the Mission Control room
  • Added scientists in white overalls to the Rover Lab
  • Added several small side missions to Victoria Crater
  • Fixed the issue where the variable Hotspot_CurHi could go below 0, causing a crash
  • Fixed the issue where airbags deflated while still bouncing, damaging the rover

Fixed the physics detail issue where small or medium rovers would not land

  • Fixed the issue where switching from Space Program to Editor left you with a static camera
  • Fixed a crash in the CTR tab when pressing SELECT and no items were present
  • Fixed the terrain not meeting up with the rock walls in Gale Crater
  • Fixed several levitating rocks in Gale Crater
  • Optimized several shaders

5th August 2013:

  • Added the Change Log viewer to the main menu
  • Added 'Never freeze on alt+tab' launch parameter to Steam
  • Fixed an issue with the Night Owl achievement, where an Editor-spawned vehicle could not complete it
  • Fixed several issues with the Gravon arcade console
  • Fixed the issue where the low resolution camera effect was carried over to the main menu
  • Fixed an issue with the main and menu renders not filtering on resolution scales of greater then 1x
  • Fixed levitating rocks in Kaiser Crater

2nd August 2013:

  • Enabled the Gravon game console in the Mission Control room
  • Fixed a crash with Index out of range (-4 >= 456) in scripts/Entities/VehicleWidgetHandler.h:108
  • Hid 3 achievements by default

Patch 0.8.0170

  • Release