AI Combat Modes – ArmA: Armed Assault Talk

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:Well, in the radio menu it is called ''danger'', but the scripting commands use ''combat'' instead. So both should be correct. --[[User:TeRp|TeRp]] 17:49, 3 March 2007 (CET)
:Well, in the radio menu it is called ''danger'', but the scripting commands use ''combat'' instead. So both should be correct. --[[User:TeRp|TeRp]] 17:49, 3 March 2007 (CET)


: I think this article should be renamed and expanded to include things like [[knowsAbout]],limitations, some info about FSM (maybe) and more general information about AI. [[User:Hoz|hoz]] 23:48, 3 March 2007 (CET)
:: I think this article should be renamed and expanded to include things like [[knowsAbout]],limitations, some info about FSM (maybe) and more general information about AI. [[User:Hoz|hoz]] 23:48, 3 March 2007 (CET)
 
:::I would actually prefer this one to stay on the specific topic of [[behaviour]] modes, and to perhaps have another article that deals with general AI issues, and which would then address the other topics you mention (with a link to this one, of course). --[[User:Kronzky|Kronzky]] 01:25, 4 March 2007 (CET)

Revision as of 02:25, 4 March 2007

Shouldn't be there Combat mode instead of Danger? ++Str 12:31, 3 March 2007 (CET)

Well, in the radio menu it is called danger, but the scripting commands use combat instead. So both should be correct. --TeRp 17:49, 3 March 2007 (CET)
I think this article should be renamed and expanded to include things like knowsAbout,limitations, some info about FSM (maybe) and more general information about AI. hoz 23:48, 3 March 2007 (CET)
I would actually prefer this one to stay on the specific topic of behaviour modes, and to perhaps have another article that deals with general AI issues, and which would then address the other topics you mention (with a link to this one, of course). --Kronzky 01:25, 4 March 2007 (CET)