Version History – ArmA: Armed Assault Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Lou Montana moved page Talk:ArmA: Version History to Talk:ArmA: Armed Assault: Version History: Text replacement - "ArmA: " to "ArmA: Armed Assault: ")
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
In the [[ArmA:_Version_History#Wheeled.pbo|1.06 update for wheeled.pbo]], it states "fix Stryker TOW kolize". Kolize = Czech for "collision, crash, or conflict"? Any idea what this refers to? Collision LOD? --[[User:Ceeeb|Ceeeb]]
== Build numbers ==


 
I wanted to create a reference which would map corresponding build numbers and version numbers. However, I have too many intermediate versions archived here and I was unable to track each release reliably. If anyone can confirm the build numbers based on exe properties e.g. on retail DVDs, it could make this more complete and reliable. --[[User:Suma|Suma]] 16:41, 26 February 2008 (CET)
In preparation of patch 1.08 public release:
:Morphicon (German release) 1.0.0.5087 --[[User:Master85|Master85]] 17:20, 26 February 2008 (CET)
 
:1.01 patch 1.01.5094
==1.08==
:1.02 patch 1.02.5103
 
:1.04 release 1.04.5121 (505 edition, France)
===Summary===
:1.05 patch 1.05.5136
 
:1.05+ beta patch 1.05.5143
* Improved clarity and reliability of Voice over net
:1.07 beta patch 1.07.5154
* Increased contrast of light for all weather conditions
:1.07 beta patch fix 1.07.5157 --[[User:Master85|Master85]] 17:54, 26 February 2008 (CET)
* Bullet impact is now visualised also on all objects and vehicles
::Great. We have it mostly complete now, thanks to you. Now the only entry needing confirmation is the 1.04 release. --[[User:Suma|Suma]] 21:16, 26 February 2008 (CET)
* 2D optics now support wide screen aspect ratio correctly
::Here we are Suma :-) - [[User:Lou Montana|Lou Montana]] 13:33, 28 March 2008 (CET)
* Various AI, UI, gameplay and stability improvements and tweaks
* New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
* Reworked logic of teamswitch to make it more suitable for detailed manual squad command control
* Full support for multiple airports
* A bit faster and more fluent radio protocol
 
===Engine Change Log===
- Fixed: Very long MP mission name could cause crashes or freezes
 
- Fixed: UI - Double click on listbox scrollbar does not launch the listbox action now
 
- Fixed: Optics were deformed when using other than 4:3 screen ratio
 
-  Fixed: Tanks were having troubles driving up the stones
 
- Fixed: Functions createGroup, createUnit now fully works in MP
 
- Fixed: AI now gets in vehicles on the positions where dead units are
 
- Fixed: Gear dialog is closed when player dies
 
- New: Weapons - optics camera can have a different direction than muzzle direction now
 
- Fixed: UI - Gear display - icons for empty slots
 
- Fixed: Mission loading screen - missing text given in onLoadMission
 
- Fixed: When failed to join to a locked server, the correct cause is shown now.
 
- New: Mission editor - year control in intel dialog
 
- Fixed: UI - Missing addons error message - show the list of missing addons
 
- Fixed: VoN sources management to prevent some sounds not audible in multiplayer
 
- Fixed: Tow missile weapons are guided after they are fired.
 
- Fixed: AI - gunners was sometimes unable to fire simultaneously
 
- Fixed: Functions getVariable, setVariable can be used for more object types now
 
- Fixed: MP crash sometimes happened after deleteVehicle on some person
 
- Fixed: Actions menu - drawing of arrows when scrolling is enabled
 
- Fixed: Tanks were thrown in the air when colliding with some destructed buildings
 
- Fixed: Gear action did not sometimes work in buildings (high over surface)
 
- Fixed: MP - multiplication of magazines when putting them into a full crate
 
- Fixed: UI - listboxes with texts of different color - color of selected text
 
- Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)
 
- Fixed: Helicopters - state of hovering autopilot was not saved nor transferred in MP
 
- Fixed: Touch off action available also in vehicles now
 
- Fixed: Watch and GPS minimap forced not to be shown in cutscenes.
 
- Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen
 
- Fixed: Dedicated server - ban.txt was locked for edit during the game
 
- Fixed: MP mission statistics can be written to the file given by command line argument -ranking=...
 
- Fixed: Invisible magazine when player get in vehicle during reloading and get out again.
 
- Added: function clearVehicleInit
 
- Fixed: Movement config - entry primaryActionMaps telling what action maps will be loaded first (and so used for initialization of movement)
 
- Fixed: RCtrl is no longer reserved for combos, it can be used as a separate key as well.
 
- Fixed: Keys with dik code greater than 128 (numpad, some special keys) can now serve as combos.
 
- Fixed: AI no longer starts firing in Hold fire unless the enemy is really threatening it.
 
- Fixed: Helicopter center of rotation is now center of mass, not rotor mast.
 
- Fixed: Improved AI and autohover hovering stability.
 
- Fixed: Position of Present call in the frame changed to improve Alt-Tab stability and work around possible driver errors.
 
- Fixed: Reduced texture memory requirements for little varied parts of the terrain.
 
- Fixed: M1A1 was never turning out in safe or careless mode.
 
- Added: function nearTargets
 
- Fixed: MP - Helicopter could appear as destroyed when in fact it was unharmed.
 
- Fixed: MP - more reliable transfer of damage status of vehicles to other clients.
 
- Fixed: Better VRAM allocation estimations for nVidia 8800 card, resulting in less frequent missing textures.
 
- New: Cheat Shift+Minus FLUSH to allow to manually flushing all VRAM allocations to restore performance if needed.
 
- Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.
 
- Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.
 
- Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.
 
- Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.
 
- Fixed: Some Joystick buttons have fixed function in UI and game.
 
- Fixed: Improved radio protocol fluency by binding words together.
 
- New: VoN 2D voice volume is now controlled by radio volume.
 
- New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.
 
- Fixed: Reduced occurrences where AI characters walked through each other.
 
- New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.
 
- Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.
 
- Added: functions isKindOf, sizeOf
 
- Optimized: Terrain rendering uses less CPU.
 
- Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.
 
- New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM.
 
- Fixed: Flare disappearing is now smooth near screen edges.
 
- Fixed: Wall and other obstacles now provide better shielding against explosions
 
- Fixed: Voice over net was not working when DS and client was running on a single PC
 
- Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails
 
- Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.
 
- Fixed: VoN peer to peer connections are kept alive by sending special packets
 
- Fixed: Voice over IP direct speak is made louder now.
 
- Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps
 
- New: Speex1.2 beta 2 used as VoN codec
 
- Fixed: VoN voice clipping is reduced now.
 
- Fixed: Dedicated server crashes when retranslating VoN packets through Game Socket.
 
- Fixed: Increased rudder authority for airplanes, improved AI using rudder while engaging.
 
- Fixed: Briefing was sometimes cut on the right edge.
 
- Fixed: MP: Crash when ammo created via createVehicle killed the player.
 
- Fixed: Overall quality indication in the options changed for large view distances.
 
- Fixed: Laser target acquire distance for AI was limited by rendering distance.
 
- Fixed: Removed delay between target creation and its line of sight being tested. Should help laser targets and dynamically created vehicles.
 
- New: Config entry vonCodecQuality to set VoN codec quality on dedicated servers (default value is 3, can be value from 1..10).
 
- Fixed: AI subordinates now follow leader orders even when was stopped before by the Team switch
 
- Fixed: Team switch shortcuts (previous / next unit) accessible also when map is shown
 
- Fixed: Flap actions no longer present in the action menu for plane with no flaps.
 
- New: Event handlers LandedTouchDown and LandedStopped
 
- Added: functions id setAirportSide side, airportSide id, plane landAt id, plane assignToAirport id
 
- Fixed: Group leader left by team switch no longer orders some commands
 
- Optimized: Reduced amount of data transferred when JIP into a complex and long running mission.
 
- Fixed: Bugs in VoN OpenAL source management.
 
- New: Animation controllers gmeterx, gmetery, gmeterz
 
- Fixed: Connection to GameSpy during dedicated server reporting was sometimes lost (Windows 2000 SP2 or newer are required now)
 
- Fixed: Scripting function soldier moveInCargo [vehicle,position] was not implemented.
 
- Fixed: Tanks now slow down when destroying a tree or other big objects.
 
- Fixed: Scripting function person moveInTurret [vehicle,[x,y,z]] crashed when [x,y,z] was invalid.
 
- Fixed: External camera was sometimes forced close to the person when some tree or bush was behind it.
 
- Fixed: Changing audio options while playing MP could cause VoN not working or crash the game.
 
- Fixed: MP: setPos and setDir effects are now transferred across the network.
 
- Fixed: In some situations, Rearm / Repair / Refuel did not fill all
 
 
===Data Change Log===
 
====A10.pbo====
* config.cpp
**fixed Maverick rocket indirect hit range (to match other rockets)
**set damageResistance
**only one Maverick per target is used now.
 
====Air.pbo====
* Ah1Z fire geometry fix
* 2D optics models enlarged for 16:9 aspect
*config.cpp
**set damageResistance
**balanced helicopter armor and hitzones, so they survive emergency landing but remain vulnerable to AA gunfire
* Tweeked texture of 2D optics
 
====Air3.pbo====
*config.cpp
**set armor and damageResistance
 
====Anims.pbo====
*Fixed wrong "stand" links in several action maps
*introduced primaryActionMaps
*Ladder moves reworked (rifle moves introduced)
*Transition erc rfl low to pne added
*Interpolation for AI movement erc stp ras rfl to erc spr low rfl added
 
====Animals.pbo====
*fixed shadow problems with small insects
 
====Buildigs.pbo====
* fixed maping in 1st LOD of castle\helfenburg.p3d
* fixed "empty or no skeleton" errors for hotel and kostel_mexico
* fixed Z-fight flickering on misc\zidka03
* fixed shadow volume at brana02nodoor.p3d
* fixed top roof ladder in Tovarna2
* misc\runway_papi* increased shining flare
 
 
====Ca.pbo====
*Getting rid of hardcoded strings
*Fixing turret errors on some of the library objects
*Bouys are not reported by AI anymore
 
====Desert.pbo====
*Map repacked to lower VRAM usage
*Updated ilsTaxiIn for Rahmadi strip,
*Added drawTaxiway value
 
====Characters.pbo====
* Fixed clan for all civilian
* deleted faulty last lod of np_soldier_pilot
 
====Misc.pbo====
*config.cpp
** increased armor of sanbags fence to 800 (equal to fortress)
** decreased arnmor of barrels and pallettes to 20 (equal to civil car)
** empty skeleton error on armored target fixed
* paletaA, paletyC, paletyD fixed fire geometry
* Bilboard_Revolucion_bez_noh.p3d changed damage settings
* drevena_bedna.p3d changed damage settings
 
====Sara.pbo====
Map repacked to lower texture usage
*sara.wrp
**Bush moved from gate.
**Terrain adjusted, pavement accessible.
**Rock moved, scaled, rotated.
 
**Terrain of Pita runwaz flattened.
*config.cpp
**Added class SecondaryAirfields, 3 more ILS definitions in it.
**Updated ilsTaxiIn for Rahmadi strip
**Added drawTaxiway value.
 
===Sounds.pbo===
*Church bell sounds had wrong paths
 
====Tracked.pbo====
*2D optics models enlarged for 16:9 aspect
*T72, M1A1 changed comander_out view  + improved hitpoints
*T72, ZSU, M1A1 fixed fire geometry
*config.cpp
**set damageResistance
**HUD reworked for M113 variants
**HUD removed for ambulances
**set real T72 and M1A1 main turret elevation
*Tank commanders have new 2D square optics, some optics models cleaned
*tweaked 2D optics of brdm
 
====Ui.pbo====
*Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class
*Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud
 
====Water.pbo====
*config.cpp
**zoom for ironsights on turrets set equal to other weapons
 
====Wheeled.pbo====
*Enabled landrover police version
*Increased magazine loads on ammo trucks
*HUDs for armed vehicles changed to work with compass
 
====Weapons.pbo====
*2D optics models enlarged for 16:9 aspect
** G36 fixed after 1.07 beta
*cfgAmmo.hpp
**redesigned indirect hit and ranges for HE ammo  and explosive hit
**small arms amo now has tracers only in arcade, reduced visible fire too
**changed ammo audible/visible settings
**defined Vickers mgun tracers
**all SD ammo defined as subsonic
**reduced GBU12 bomb indirect hit to not harm that much distant tanks
*cfgMagazines.hpp
**M24 uses traceless ammo
*AmmoBoxes.hpp + cfgVehicles.hpp
**ammocrates destruction
*VehicleWeapons.hpp - PKT 100rnd mags introduced, mag.reload times balanced for all MGuns
*MP5 magazines have names now.
*M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights
add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m
* GP-25 set to correct 40mm ammo
** tweeked textures of 2D optics of acog, ags and soflam
 
====Weapons3.pbo====
*2D optics models enlarged for 16:9 aspect
*M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis
*Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions. |
*config.cpp
**changed ammo audible/visible settings
*ammo B_25mm_HE indirectHitValue fixed
 
====Wheeled.pbo====
*2D optics models enlarged for 16:9 aspect
*config.cpp
**set damageResistance
**zoom for ironsights on turrets set equal to other weapons
*Tweeking 2D sights
*Humers and Landrover with turret no more injures gunner while getting out.
 
--[[User:Maruk|Maruk]] 12:31, 5 June 2007 (CEST)

Latest revision as of 03:40, 6 January 2021

Build numbers

I wanted to create a reference which would map corresponding build numbers and version numbers. However, I have too many intermediate versions archived here and I was unable to track each release reliably. If anyone can confirm the build numbers based on exe properties e.g. on retail DVDs, it could make this more complete and reliable. --Suma 16:41, 26 February 2008 (CET)

Morphicon (German release) 1.0.0.5087 --Master85 17:20, 26 February 2008 (CET)
1.01 patch 1.01.5094
1.02 patch 1.02.5103
1.04 release 1.04.5121 (505 edition, France)
1.05 patch 1.05.5136
1.05+ beta patch 1.05.5143
1.07 beta patch 1.07.5154
1.07 beta patch fix 1.07.5157 --Master85 17:54, 26 February 2008 (CET)
Great. We have it mostly complete now, thanks to you. Now the only entry needing confirmation is the 1.04 release. --Suma 21:16, 26 February 2008 (CET)
Here we are Suma :-) - Lou Montana 13:33, 28 March 2008 (CET)