Ambient Civilians – Arma 2 Talk

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For these Modules, could we please discuss or look into, or mention experiences with: how much lag these introduce to a mission if used, how much extra CPU consumed, "optimal" settings to use, if they add on to the wait time of trying to JIP a mission that's been running Ambient Civilians for 3 hours, etc. Thanks! Also, my experience with Arma 1 has been that all objects (bullets too?) created during a mission are re-created on a joining players computer (even if they had been deleted).. so how these Modules affect JIP is big concern. --[[User:Doolittle|Doolittle]] 20:07, 12 June 2009 (CEST)
For these Modules, could we please discuss or look into, or mention experiences with: how much lag these introduce to a mission if used, how much extra CPU consumed, "optimal" settings to use, if they add on to the wait time of trying to JIP a mission that's been running Ambient Civilians for 3 hours, etc. Thanks! Also, my experience with Arma 1 has been that all objects (bullets too?) created during a mission are re-created on a joining players computer (even if they had been deleted).. so how these Modules affect JIP is big concern. --[[User:Doolittle|Doolittle]] 20:07, 12 June 2009 (CEST)
:Per Gaia: "Civilians are not deleted because of they would lost all conversation, respect and damage stauses. However, they're AI and models are disabled once player get far enough."  --[[User:Doolittle|Doolittle]] 22:12, 1 September 2009 (CEST)

Revision as of 22:12, 1 September 2009

For these Modules, could we please discuss or look into, or mention experiences with: how much lag these introduce to a mission if used, how much extra CPU consumed, "optimal" settings to use, if they add on to the wait time of trying to JIP a mission that's been running Ambient Civilians for 3 hours, etc. Thanks! Also, my experience with Arma 1 has been that all objects (bullets too?) created during a mission are re-created on a joining players computer (even if they had been deleted).. so how these Modules affect JIP is big concern. --Doolittle 20:07, 12 June 2009 (CEST)

Per Gaia: "Civilians are not deleted because of they would lost all conversation, respect and damage stauses. However, they're AI and models are disabled once player get far enough." --Doolittle 22:12, 1 September 2009 (CEST)