Revision as of 12:42, 30 December 2009
Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --nomdeplume 11:42, 30 December 2009 (CET)
Move naming conventions
A typical move name looks like this:
AdthPercMrunSlowWrflDfl_4
A: Animation type
cin |
???
|
crg |
???
|
cts |
Cutscene?
|
dth |
Death sequence
|
idl |
Idle animation
|
inj |
Injured animation?
|
inv |
???
|
ldr |
???
|
mel |
???
|
mov |
Movements?
|
ovr |
???
|
sig |
???
|
swm |
Swimming?
|
wop |
???
|
P: Character position/stance
erc |
Standing
|
fal |
???
|
knl |
Kneeling
|
pne |
Prone
|
sit |
Sitting
|
swm |
Swimming?
|
M: Character motion/movement
non |
None
|
run |
Running
|
spr |
Sprinting
|
stp |
Stopped/standing
|
wlk |
Walking
|
S: Weapon stance/position
gth |
???
|
lay |
Weapon in position when prone???
|
low |
Weapon lowered
|
non |
None / no weapon
|
opt |
???
|
pat |
???
|
ras |
Weapon raised
|
rld |
Weapon reloading?
|
sur |
???
|
W: Weapon type
axe |
???
|
bin |
???
|
lnr |
Launcher?
|
mag |
???
|
non |
None (maybe synonym for "any"?)
|
pst |
Pistol
|
rfl |
Rifle
|
una |
Unarmed?
|
D: ???
Not sure what this is for. Most are followed by "non", but many aren't.