Multiplayer Framework – Arma 2 Talk

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1. Define a code variable on every client. Easiest way is through init.sqf or initJIPcompatible.sqf
1. Define a code variable on every client. Easiest way is through init.sqf or initJIPcompatible.sqf
<code>'''myVarCode''' = {hint str _this; systemChat str _this;};</code>
<code style="display: block">'''myVarCode''' = {hint str _this; systemChat str _this;};</code>


2. Execute this code. (use caller, target, local exec and persistent parameters as needed)
2. Execute this code. (use caller, target, local exec and persistent parameters as needed)
<code>[nil, nil, rcallVar, ["mystring",player,time,], '''myVarCode'''] call RE;</code>
<code style="display: block">[nil, nil, rcallVar, ["mystring",player,time,], '''myVarCode'''] call RE;</code>


Hints and systemChats ["mystring",B 1-1-A:1 (Benargee), 121.627]
Hints and systemChats ["mystring",B 1-1-A:1 (Benargee), 121.627]

Latest revision as of 12:52, 11 January 2023

First example of rHINT missing an argument? Also what is return value _nic? --Doolittle 18:48, 27 August 2009 (CEST)

bug in scriptCommands

arma2 1.05.gif Some callers private variable may be changed calling any MPF function. See http://dev-heaven.net/issues/7117 for details.

simple callVar/rcallVar example (A2OA 1.63)

At first I had some difficulty understanding how to use callVar to execute code. I hope this is helpful to others --Benargee (talk) 22:40, 9 August 2015 (CEST)

1. Define a code variable on every client. Easiest way is through init.sqf or initJIPcompatible.sqf myVarCode = {hint str _this; systemChat str _this;};

2. Execute this code. (use caller, target, local exec and persistent parameters as needed) [nil, nil, rcallVar, ["mystring",player,time,], myVarCode] call RE;

Hints and systemChats ["mystring",B 1-1-A:1 (Benargee), 121.627]