Questions and Answers – Arma 2: Operation Arrowhead Talk

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Please place here in an organised manner the questions you'd like to ask Bohemia Interactive about us and our projects, it goes without saying please keep them fairly serious, if at all possible!


Do you plan to support multi-home support for dedicated servers? GSP's need and require this feature. It is a critical reason that a significant portion of big GSP's refuse to host the game. - Mik0z Do you plan to allow more logging? IE logging server chat to logs? Perhaps build into Battleye RCON? - Mik0z Do you plan to build your own RCON Protocol or just stick with having Battleye do the work? - Mik0z


How will the sound engine in Operation Arrowhead differ from the sound engine in ArmA2? Can you give specific examples? - kevb0

How has the development of Carrier Command Gaea Mission changed the development of Operation Arrowhead by BIS? - kevb0

What are some of the little things in OA that you think people will take a while to notice, but fall in love with once they do? - kevb0


What is the estimated retail price for Operation Arrowhead?

Will Operation Arrowhead be available on Steam, and if so, what Steam features will it support?

How will delayed-lock on and countermeasures affect the nature of aerial combat in the game?

--MadDogX 17:58, 5 May 2010 (CEST)


The gamestar preview for ARMA2 said 'Dynamische Lichtquellen bei Nacht dagegen kennt die Engine kaum' (Trans: It seems the engine doesn't 'know' dynamic light at night-times). Will this be improved in OA and will the weapon-lights be a benefactor of this engine improvement, or will we see lights similar to ACE2? - SASrecon

Will OA have improved weather/lighting/sky effects, which can be esily placed via the editor in the vanilla game? -SASrecon


Can you elaborate more on the Armory mode and what has changed in it since ArmA2? - Myshaak

To what extent does BIS and BIA cooperate/communicate? Do both studios share technologies and other resources? - Myshaak

Will the DLC that is planned for A2OA be free or paid and how it will be distributed? - Myshaak


Will the random town generator module works for Chernarus and Utes map with Eastern Europe buildings for combined Arma2+OA? Has there been any improvements in Alice and Silvie module? Any additional missions for Secops module? -Muahaha


Has the way a player can control his AI-teammates been improved in OA?

How does OA compete with big military games like Combat Mission or Steel Beasts Pro PE?

Are there any Multiplayer-Bugfixes included in OA?

How does BIS prioritize bugfixes/features? (What are the design procedures for picking what to fix or what to include)

--lwlooz 19:29, 5 May 2010 (CEST)


Will there be a simulation of weight for equipment? Will there be detrimental affects from carrying a large heavy weapon (MK16 with GL/TI scope, m240, m107 etc) AT launcher, and backpack with lots of gear/extra weapons inside? Currently there is no difference if one is carrying an m4 with 1 mag, or an m107 with 8 mags with a javelin launcher and missile (over 100lbs of gear) (that guy)

Since there is now weapons with TI and NV scopes, IR lasers and such, will normal NVGs no longer be able to be used with iron sites and regular scopes? (that guy)


  • In OA, there will be any language locks imposed by the distributors? (see [1],[2])

alef 20:12, 5 May 2010 (CEST)

 When you announced arma2 it was told to the community that 

[quote]in order to maintain smooth frame rate in real-time content, time limit for all scripts in each frame is enforced by the engine in ArmA 2. Generally speaking, in case of more demanding scripts, be prepared that their result may come way later and also there probably can suffer from significant latency. It is under evaluation if and how possibly allow user scripts to change how much time they may take from the CPU in every frame.[/quote]

As it turned out any reduced time was not noticeable until some recent beta patches is this likely to be  more of a case in OA and if so how restricting ?

In addition will this code be added permanently to any Final or other patch for the original A2 exe ? Finally have you added more parallax oportunities for AO textures ?


Will OA take more advantage of system memory and use more than 1.5Gb if available?

Has there been any optimizations/improvements in ATI Crossfire support?

BI has mentioned the challenges faced with improving the realism of AI vision when players are obscured by vegetation. While improvements have been made (including the grass-layer features), does BI have any plans to continue refining/improving this aspect of AI?

Have there been any new significant scripting commands added with OA?

Have there been any significant changes to the AI with OA?

Are there any improvements/features that BI wanted to make with the OA release and wasn't able to that you are willing to talk about?

Rumors have been increasing that BI is getting "burned out" on the ArmA series and that OA could be the last ArmA product we see for a very long time. Is there any truth to this?

Are there any other features/improvements that BI is particularly interested in exploring for future patches, DLC, etc.?


  • Has the maximal lights per scene limit been increased?
  • Is there a separate a separate slider for vehicle draw distance as seen in JCOVE Lite?
  • Will BattlEye (or other anti-cheat) implemented in the release version?
  • Can you provide any details on the DRM used (if any)?

- Deadfast 20:49, 5 May 2010 (CEST)


Are there any plans to rework insane ugly animationsystem (connection to physics?) and more realistic weapon handling (e.g. movements, realistic hold)?

Will there be a BIS Game without antique LOD System (e.g. attachments linked with selection)?

Can we expect scripting improvements (e.g. better connection between configFile and default scripts)?

Roehre 20:19, 5 May 2010 (CEST)