CfgVehicles Config Reference – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
m (hidden selections)
No edit summary
Line 1: Line 1:
I doubt that the hidden selections array has anything to do with actions. It just defines (together with the cfgModels) which selections on the model can be changed by using setObjectTexture.
I doubt that the hidden selections array has anything to do with actions. It just defines (together with the cfgModels) which selections on the model can be changed by using setObjectTexture.
>i've probaly badly worded that 1.
i noticed eg, that all soldiers can {medic} while the medic cannot.
so i'll reword it (or you can please)


--[[User:Raedor|Raedor]] 22:17, 2 July 2006 (CEST)
--[[User:Raedor|Raedor]] 22:17, 2 July 2006 (CEST)
Line 7: Line 13:
--[[User:Raedor|Raedor]] 22:25, 2 July 2006 (CEST)
--[[User:Raedor|Raedor]] 22:25, 2 July 2006 (CEST)


== hidden selections ==
>you're right. access does that. private just stops createVehicle afaik
 
i've probaly badly worded that 1.
 
i noticed eg, that all soldiers can {medic} while the medic cannot.
 
so i'll reword it (or you can please)

Revision as of 13:27, 3 July 2006

I doubt that the hidden selections array has anything to do with actions. It just defines (together with the cfgModels) which selections on the model can be changed by using setObjectTexture.

>i've probaly badly worded that 1.

i noticed eg, that all soldiers can {medic} while the medic cannot.

so i'll reword it (or you can please)

--Raedor 22:17, 2 July 2006 (CEST)

Again me :) Are you sure that you can't inherit private classes from other configs? I thought the only difference to protected is the fact that you can't createVehicle it... but never tested it, though.

--Raedor 22:25, 2 July 2006 (CEST)

>you're right. access does that. private just stops createVehicle afaik