Creating Shadow LODs – Talk

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* Atm, yes i'd agree that one probably doesn't need textures specified in the 10000 LOD. But, maybe (in the not too distance future) some material textures might 'serve a purpose' when used in these LOD's, dunno.
* Atm, yes i'd agree that one probably doesn't need textures specified in the 10000 LOD. But, maybe (in the not too distance future) some material textures might 'serve a purpose' when used in these LOD's, dunno.
Maybe at that stage well also have a difinition for the use of the LOD's 10010, 11000, and 11010 i'm sure they are something todo with shadows and possibly will fit quite nicely into your article. --[[User:Sy|Sy]] 13:11, 3 July 2007 (CEST)
Maybe at that stage well also have a difinition for the use of the LOD's 10010, 11000, and 11010 i'm sure they are something todo with shadows and possibly will fit quite nicely into your article. --[[User:Sy|Sy]] 13:11, 3 July 2007 (CEST)
Oh, disregard, if you're the same Armoured_Sheep who just posted in the forums then you have access to all the information you need! lol.--[[User:Sy|Sy]] 15:00, 3 July 2007 (CEST)


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Latest revision as of 15:00, 3 July 2007

Very nice article. Most excellent indeed.

  • bxbx's m16a4 has 1784 faces/poly's for the shadow LOD and that's just an m16a4! :)
  • Atm, yes i'd agree that one probably doesn't need textures specified in the 10000 LOD. But, maybe (in the not too distance future) some material textures might 'serve a purpose' when used in these LOD's, dunno.

Maybe at that stage well also have a difinition for the use of the LOD's 10010, 11000, and 11010 i'm sure they are something todo with shadows and possibly will fit quite nicely into your article. --Sy 13:11, 3 July 2007 (CEST) Oh, disregard, if you're the same Armoured_Sheep who just posted in the forums then you have access to all the information you need! lol.--Sy 15:00, 3 July 2007 (CEST)