Talk:allowFleeing

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Should the word courage be used in this page? Since the value for maximum courage is 0.0 and the value for minimum courage is 1.0, it seems that we are not measuring courage, but the lack thereof. Yet the description states:
"..The less courage a group or unit has, the sooner it will start fleeing."
I find it a bit misleading. I suppose we could call it cowardliness, but that seems a bit silly. Any suggestions?
--Pyro05x 01:14, 3 February 2007 (CET)
The courage value will be 0 - for no courage (false), or 1 for maximum courage (true), I suspect any value in-between will be aligned to one or other of those extremes.:
EDIT: Thinking about it more it seems it is the likelihood of the unit or group fleeing, 0 would be no likelihood of fleeing, whilst 1 would be an enhanced likelihood of the unit fleeing.Planck 02:39, 3 February 2007 (CET)
I've changed courage to cowardice. It makes a lot more sense, although it is an infrequently used word. --Ceeeb 12:24, 21 November 2008 (CET)

Locality

In my testing in ArmA 1.14, this command seems to be ineffectual on both local and remote groups from an MP client, and only effective on local groups when executed on the server. The article currently states it can be used globally with global effect. Can anybody confirm? --Ceeeb 12:24, 21 November 2008 (CET)

I'd say go ahead and fix the article. Nice and useful work on your recent MP tests, thanks for that! --raedor 13:42, 21 November 2008 (CET)
Okay, changed it to local. I'm still relatively new to MP/locality, learning quite a bit as I go :) --Ceeeb 14:21, 21 November 2008 (CET)

Behaviour

Look's like this command has global effects on the whole A.I. group. After 1 unit of a A.I. group is fleeing the entire A.I. group will fleeing as well even if only one unit of the A.I. group use "this allowFleeing 1". Bug? --SNKMAN 10:51, 5 December 2011 (CET)