getCameraViewDirection – Talk

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m (Text replacement - "<code>" to "<code style="display: block">")
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This does not represent the player's center of screen when looking around or aiming down sights --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 01:17, 22 February 2016 (CET)
This does not represent the player's center of screen when looking around or aiming down sights --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 01:17, 22 February 2016 (CET)
<code>bob = player;
<code style="display: block">bob = player;
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];
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Interesting. Looks like eyePos is wrong origin. try:
Interesting. Looks like eyePos is wrong origin. try:


<code>bob = player;
<code style="display: block">bob = player;
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];

Revision as of 12:53, 11 January 2023

This does not represent the player's center of screen when looking around or aiming down sights --Benargee (talk) 01:17, 22 February 2016 (CET) bob = player; obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"]; onEachFrame { _beg = eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2)); obj1 setPosASL _endE; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2)); obj2 setPosASL _endW; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2)); obj3 setPosASL _endV; hintSilent (str worldToScreen (asltoagl _endV)); };

Interesting. Looks like eyePos is wrong origin. try:

bob = player; obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"]; onEachFrame { _beg = AGLtoASL positioncameratoworld [0,0,0]; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2)); obj1 setPosASL _endE; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2)); obj2 setPosASL _endW; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2)); obj3 setPosASL _endV; hintSilent (str worldToScreen (asltoagl _endV)); }; Killzone Kid (talk) 01:39, 22 February 2016 (CET)