getUnitLoadout – Talk

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Example Returned value for getunitloadout player

getUnitLoadout player; [

         ["arifle_MX_GL_ACO_F","","","optic_Aco",
         ["30Rnd_65x39_caseless_mag",30],
         ["1Rnd_HE_Grenade_shell",1],
         ""
    ],
    [],
    [
         "hgun_P07_F","","","",
         ["16Rnd_9x21_Mag",16],
         [],
         ""
    ],
    [
         "U_B_CombatUniform_mcam",
         [
              ["FirstAidKit",1],
              ["30Rnd_65x39_caseless_mag",30,2],
              ["Chemlight_green",1,1]
         ]
    ],
    [
         "V_PlateCarrierGL_rgr",
         [
              ["30Rnd_65x39_caseless_mag",30,3],
              ["16Rnd_9x21_Mag",16,2],
              ["1Rnd_HE_Grenade_shell",1,5],
              ["HandGrenade",1,2],
              ["MiniGrenade",1,2],
              ["SmokeShell",1,1],
              ["SmokeShellGreen",1,1],
              ["Chemlight_green",1,1],
              ["1Rnd_Smoke_Grenade_shell",1,2],
              ["1Rnd_SmokeBlue_Grenade_shell",1,1],
              ["1Rnd_SmokeGreen_Grenade_shell",1,1],
              ["1Rnd_SmokeOrange_Grenade_shell",1,1]
         ]
    ],
    [],
    "H_HelmetSpecB_blk","",
    [],
    ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]

]