playSound – Talk

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m (Text replacement - "<code>" to "<code style="display: block">")
 
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Some examples:
Some examples:
<code><nowiki>playsound "Nuke";
<code style="display: block"><nowiki>playsound "Nuke";
playsound "All_haha";
playsound "All_haha";
playsoung "missile"
playsoung "missile"
</nowiki></code>
</nowiki></code>
Maybe an Easteregg ???
Maybe an Easteregg ???
<code><nowiki>playsound "SILVIE_carradio";
<code style="display: block"><nowiki>playsound "SILVIE_carradio";
</nowiki></code>
</nowiki></code>
wich is defined as:
wich is defined as:
<code><nowiki>class SILVIE_carradio {  
<code style="display: block"><nowiki>class SILVIE_carradio {  
   sound[] = {"\ca\Music\Track27_Eastern_Eggs_-_Killing_Machines.ogg", 0.0630957, 1};  
   sound[] = {"\ca\Music\Track27_Eastern_Eggs_-_Killing_Machines.ogg", 0.0630957, 1};  
   titles[] = {};  
   titles[] = {};  
}</nowiki></code>
}</nowiki></code>
--[[User:HeliJunkie|HeliJunkie]] 19:39, 6 July 2010 (CEST)
--[[User:HeliJunkie|HeliJunkie]] 19:39, 6 July 2010 (CEST)

Latest revision as of 12:52, 11 January 2023

The sounds can also be from configFile (GameConfig). All classes in configFile/"CfgSounds" are valid too.

Some examples: playsound "Nuke"; playsound "All_haha"; playsoung "missile" Maybe an Easteregg ??? playsound "SILVIE_carradio"; wich is defined as: class SILVIE_carradio { sound[] = {"\ca\Music\Track27_Eastern_Eggs_-_Killing_Machines.ogg", 0.0630957, 1}; titles[] = {}; } --HeliJunkie 19:39, 6 July 2010 (CEST)