Task: Difference between revisions

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== Description ==
== Description ==


The state of the task can be "CREATED", "SUCCEEDED", "FAILED" or "CANCELED".
Task state value may be one of:
 
    * "Succeeded"
    * "Failed"
    * "Canceled"
    * "Created"
    * "Assigned"  


[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 01:31, 15 April 2010

A task is the variable type that can contain a task (formerly known as "objective").

_task = player createsimpletask ["obj0"];
_task setsimpletaskdescription ["Remove enemy", "Clear enemy", "Danger"];
_task setsimpletaskdestination [6132.75, 7754.75];
_task settaskstate "Created";
[nil, nil, _task, "created"] execvm "\ca\modules\mp\data\scriptcommands\taskhint.sqf";

Description

Task state value may be one of:

   * "Succeeded"
   * "Failed"
   * "Canceled"
   * "Created"
   * "Assigned"