Task: Difference between revisions

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Task state value may be one of:
Task state value may be one of:
 
* "Succeeded"
    * "Succeeded"
* "Failed"
    * "Failed"
* "Canceled"
    * "Canceled"
* "Created"
    * "Created"
* "Assigned"  
    * "Assigned"  


[[Category: Data Types]]
[[Category: Data Types]]

Revision as of 01:32, 15 April 2010

A task is the variable type that can contain a task (formerly known as "objective").

_task = player createsimpletask ["obj0"];
_task setsimpletaskdescription ["Remove enemy", "Clear enemy", "Danger"];
_task setsimpletaskdestination [6132.75, 7754.75];
_task settaskstate "Created";
[nil, nil, _task, "created"] execvm "\ca\modules\mp\data\scriptcommands\taskhint.sqf";

Description

Task state value may be one of:

  • "Succeeded"
  • "Failed"
  • "Canceled"
  • "Created"
  • "Assigned"