Terrain Processor: Heightmap: Perlin Noise: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Terrain Processor Manual|Heightmap]]
[[Category:Terrain Processor Manual|Heightmap]]
{{TerrainProcessorManual|Heightmap: Perlin Noise|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes|=
{{TerrainProcessorManual|Heightmap: Perlin Noise|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes|=
|DESCRIPTION=Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. [https://en.wikipedia.org/wiki/Perlin_noise WIKI Perlin noise]
|DESCRIPTION=Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise on Wikipedia]
|TASKPARAMETERS=
|TASKPARAMETERS=
* '''Amplitude''' - Maximal +- height added to terrain heightmap.
* '''Amplitude''' - Maximal +- height added to terrain heightmap.

Revision as of 10:49, 10 August 2015

Task details

Task name : Heightmap: Perlin Noise

Dll plugin name : BITasksPlugin.dll

Geometry type : Polygon, PolygonM, PolygonZ

Heightmap : Yes

Description

Algorithm adds perlin noise in terrain heightmap. It uses Shapefile as mask polygons. Perlin noise on Wikipedia

Task parameters

  • Amplitude - Maximal +- height added to terrain heightmap.
  • Scale - Perlin noise mapping scale.


Usage

Good to for creating some terrain corrugation within a particular area, e.g. more rugged terrain in a forest offering some addtional cover to infantry. Gentle noise adds natural feel to meadows or brownfields.

Algorithm

  1. Load heightmap
  2. Foreach shapefile polygon
    1. Foreach heightmap point in polygon
      1. Get Perlin noise value and add it to height in heightmap