Unit Loadout Array: Difference between revisions

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(Created page with " [ [ "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic ["30Rnd_65x39_caseles...")
 
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<code>[
[
     [
     [
           "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",    //Primary weapon, (weapon items) silencer, pointer, optic
           "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",    //Primary weapon, (weapon items) silencer, pointer, optic
Line 32: Line 31:
     ["Binocular","","","",[],[],""],,    //Weapon Binocular (follows same layout as other weapons above)
     ["Binocular","","","",[],[],""],,    //Weapon Binocular (follows same layout as other weapons above)
     ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]    //AssignedItems ItemGPS can also be a UAV Terminal
     ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]    //AssignedItems ItemGPS can also be a UAV Terminal
]
]</code>

Revision as of 17:14, 15 October 2018

[

    [
         "arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",    //Primary weapon, (weapon items) silencer, pointer, optic
         ["30Rnd_65x39_caseless_mag",30],    //Loaded mag in primary muzzle, ammo count
         ["1Rnd_HE_Grenade_shell",1],     //Loaded mag in secondary muzzle, ammo count
         ""     //Bipod
    ],
    [],     //Secondary weapon info (see primary above)
    [     //handGun info (see primary above)
         "hgun_P07_F","","","",
         ["16Rnd_9x21_Mag",16],
         [],
         ""
    ],
    [     //Uniform
         "U_B_CombatUniform_mcam",     //Uniform Type
         [     //Uniform Items
              ["FirstAidKit",1],     //Type, count
              ["30Rnd_65x39_caseless_mag",30,2],     //Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
         ]
    ],
    [     //Vest Info
         "V_PlateCarrierGL_rgr",     //Vest Type
         [     //Vest Items
              ["30Rnd_65x39_caseless_mag",30,3]
         ]
    ],
    [],     //Backpack Info (follows same layout as above for Uniform and Vest
    "H_HelmetSpecB_blk",     //Helmet
    "G_Tactical_Clear",     //Facewear glasses/bandanna etc
    ["Binocular","","","",[],[],""],,     //Weapon Binocular (follows same layout as other weapons above)
    ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]    //AssignedItems ItemGPS can also be a UAV Terminal

]