Unit Loadout Array

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These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).

  • "B_soldier_AT_F"
[
	/* primary weapon */	["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""],
	/* secondary weapon */	["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""],
	/* handgun weapon */	["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""],
	/* uniform */			["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]],
	/* vest */				["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]],
	/* backpack */			["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
	/* items */				"H_HelmetB_light_desert", "G_Bandanna_tan",[],
	/* items */				["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
]
  • Misc
[
	[
		"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco",	// Primary weapon, (weapon items) silencer, pointer, optic
		["30Rnd_65x39_caseless_mag", 30],									// Loaded mag in primary muzzle, ammo count
		["1Rnd_HE_Grenade_shell", 1],										// Loaded mag in secondary muzzle, ammo count
		""	// Bipod
	],
	[],	// Secondary weapon info (see primary above)
	[	// handGun info (see primary above)
		"hgun_P07_F", "", "", "",
		["16Rnd_9x21_Mag", 16],
		[],
		""
	],
	[	// Uniform
		"U_B_CombatUniform_mcam", // Uniform Type
		[	// Uniform Items
			["FirstAidKit", 1],	// Type, count
			["30Rnd_65x39_caseless_mag", 30, 2]
		]	// Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
	],
	[	// Vest Info
		"V_PlateCarrierGL_rgr",	// Vest Type
		[	// Vest Items
			["30Rnd_65x39_caseless_mag", 30, 3]
		]
	],
	[],	// Backpack Info (follows same layout as above for Uniform and Vest)
	"H_HelmetSpecB_blk",					// Helmet
	"G_Tactical_Clear",						//Facewear glasses/bandanna etc
	["Binocular", "", "", "", [], [], ""],	// Weapon Binocular (follows same layout as other weapons above)
	["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"]	// AssignedItems ItemGPS can also be a UAV Terminal
]