Benargee/Sandbox – User

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m (template:command argument fix)
m (template:command argument fix)
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Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.


Sound is defined in CfgSound of the [[Description.ext]]. |= Description
Sound is defined in CfgSound of the [[Description.ext]]. |DESCRIPTION=
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| unit '''say3D''' sound |= Syntax
| unit '''say3D''' sound |SYNTAX=


|p1= unit: [[Object]] -  |PARAMETER1=  
|p1= unit: [[Object]] -  |PARAMETER1=  

Revision as of 12:26, 7 April 2019

Template:BenargeeSandbox

Notes

Posted on 7 March 2013
Rocket
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.

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