Benargee/Sandbox – User

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<h3 style="display:none">Notes</h3>
<dl class="command_description">
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<dd class="notedate">Posted on 07 Aug, 2008
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
Be careful of the parenthesis around the variable you're switching on.  If you accidentally use braces instead (ex: switch {_myVar} do{...), it won't error, but will always return default.<br>
<dd class="notedate">Posted on 11 Aug, 2008
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note">
Using [[switch]] with strings is case-sensitive, (unlike string comparisons).
<dd class="notedate">Posted on 12 Aug, 2008
<dt class="note">'''[[User:General_Barron|General Barron]]'''<dd class="note">
To be safe about the case sensitivity issue, use the [[toLower]] or [[toUpper]] command to force all strings to a certain case.
<dd class="notedate">Posted on 06 Oct, 2009
<dt class="note">'''[[User:Iva|Iva]]'''<dd class="note">
It's possible to use [[Boolean]] value as a switch and [[Code]] as case. One thing to take special care in such case is that code must be in parentheses. Example:
<code>
[[switch]] ([[true]]) [[do]]
{
[[case]] (_boolVar): {someCode};
[[case]] (unit1 [[distance]] unit2 > 5): {someCode};
};
</code>
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</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA: Control Structures|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]
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<dl class="command_description">
<dd class="notedate">Posted on November 6, 2014 - 16:33 (UTC)</dd>
<dt class="note">[[User:Eggbeast|Eggbeast]]</dt>
<dd class="note">
BEWARE:
<br>Sometimes, and I'm unsure why, numbers are treated differently (A2OA 1.63) with quote-wraps that worked
<br>in earlier code now not working unless quote-wraps are removed, with otherwise identical code.
<br><code>
_number1 = (floor random 10)
switch (_number1) do
{
case "0":
{
  _vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"];
};
//etc
};
</code>
<br>
<br>this one below works, and the one above stopped working with 1.63
<br>
<code>
switch (_number1) do
{
case 0:
{
  _vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"];
};
//etc
};
</code>
</dd>
</dl>
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<dl class="command_description">
<dd class="notedate">Posted on December 13, 2014 - 22:41 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
As of Arma 3 v1.36, switch returns true (BOOL) if the condition doesn't match any case and no default block is defined.<br>
<br>
switch (0) do {case (1): {"one"};}<br>
-> true
</dd>
</dl>
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<dl class="command_description">
<dd class="notedate">Posted on December 14, 2014 - 04:18 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
Function names can be used in place of code, as shown in Example 3.
</dd>
</dl>
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Revision as of 23:06, 14 December 2014