Bull A – User talk

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 1: Line 1:
=CfgMods=
=CfgMods=
Hello, how did you get it to work? I have had no luck in arma 3 1.40. --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 17:05, 20 March 2015 (CET)
Hello, how did you get it to work? I have had no luck in arma 3 1.40. --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 17:05, 20 March 2015 (CET)
in the config create you CfgMods section. Then make a dir attribute and type in the file directory of the you @Addon folder. If your @Addon folder is in the games root directory just use @Addon. Also include the mod.cpp. This acts as redundancy in case the CfgMods does not work. This is the best practice[[User:Bull_A|Bull_A]] ([[User talk:Bull_A|talk]]) 10:40, 23 March 2015 (UTC)
 
In the config create you CfgMods section. Then make a dir attribute and type in the file directory of the you @Addon folder. If your @Addon folder is in the games root directory just use @Addon. Also include the mod.cpp. This acts as redundancy in case the CfgMods does not work. This is the best practice --[[User:Bull_A|Bull_A]] ([[User talk:Bull_A|talk]]) 10:40, 23 March 2015 (UTC)

Revision as of 12:41, 23 March 2015

CfgMods

Hello, how did you get it to work? I have had no luck in arma 3 1.40. --Benargee (talk) 17:05, 20 March 2015 (CET)

In the config create you CfgMods section. Then make a dir attribute and type in the file directory of the you @Addon folder. If your @Addon folder is in the games root directory just use @Addon. Also include the mod.cpp. This acts as redundancy in case the CfgMods does not work. This is the best practice --Bull_A (talk) 10:40, 23 March 2015 (UTC)