Ceeeb – User talk

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=FAQ=
Excellent work with the update on ArmA: Actions! Kudos to you! --[[User:WGL.Q|PROPER Q]] 12:26, 14 January 2008 (CET)
Thanks for picking up on the OFP:FAQ!


I definitely needed some help with that!
== Your note on [[addSwitchableUnit]] ==


--[[User:Kronzky|Kronzky]] 21:44, 28 March 2007 (CEST)
[[Team Switch]] is meant for SP only, the category has been [[addSwitchableUnit|fixed]] by [[User:Kronzky|Kronzky]].


:No worries, although I have noticed a lot of outdated FAQ answers. It will be a lot of work to bring it up to speed, but for now I will focus on getting the articles into wiki asap.
== animState ==


:--[[User:Ceeeb|Ceeeb]] 21:05, 30 March 2007 (CEST)
Yep, afaik anims are only broadcasted to those guys who are in LOS. At least it was like that in OFP. No idea what happens to people who JIP in laters. But from what I know, JIP tends to be a bit (too) lazy...


----
--[[User:Raedor|raedor]] 22:15, 21 November 2008 (CET)


Ceeeb,
== Request for comment ==


The only muzzles that are configured anywhere in ArmA are as follows:
At [[Village_Pump_(proposals)#Interlinking_via_.22See_Also.22]] &nbsp;--&nbsp;[[User:Fred Gandt|Fred Gandt]]&nbsp;<span style="font-size:80%;vertical-align:3px;line-height:0px;">([[User talk:Fred Gandt|talk]]/[[Special:Contributions/Fred Gandt|contribs]])</span> 15:32, 11 April 2014 (CEST)
 
M16Muzzle,
M4Muzzle,
M203Muzzle
 
AK74Muzzle,
GP25Muzzle
 
HandGrenadeMuzzle,
HandGrenadeTimedMuzzle
 
SmokeShellMuzzle,
SmokeShellRedMuzzle,
SmokeShellGreenMuzzle
 
ThrowMuzzle,
PutMuzzle
 
TimeBombMuzzle,
PipeBombMuzzle,
MineMuzzle,
MineEMuzzle
 
Those are all the muzzles configured anywhere in the game.
 
[[User:Planck|Planck]] 00:09, 13 April 2007 (CEST)
:Try using selectWeapon "M16A4_GL" or "Put". Neither of these '''weapon''' names has any effect at all. I noticed the lack of muzzles defined for normal weapons, but since the "fired" EV still returns a muzzle, I asssumed single muzzled weapons inherit the name of the weapon without needing any config. Whether or not that's true is an internal game engine issue, I can only guess. We might need to ask. None the less, [[selectWeapon]] does absolutely nothing when given some weapon names, but always works when given a muzzle name!
 
== Generic chatter ==
 
In response to a recent change to [[setVehicleAmmo]] [http://community.bistudio.com/wiki?title=setVehicleAmmo&curid=2071&diff=33392&oldid=33229]. Your English teh bestest! ;-) -- SCNR, [[User:Manny|Manny]] 03:05, 29 April 2007 (CEST)
 
== Dialogs ==
 
How about we joined effort on [[Dialogs]]? :)
-- [[User:Manny|Manny]] 12:36, 2 May 2007 (CEST)
 
: [[User:Manny/Dialogs (Work in progress)]], feel free to contribute, if you want to :) -- [[User:Manny|Manny]] 16:23, 6 May 2007 (CEST)

Latest revision as of 20:34, 31 January 2021

Excellent work with the update on ArmA: Actions! Kudos to you! --PROPER Q 12:26, 14 January 2008 (CET)

Your note on addSwitchableUnit

Team Switch is meant for SP only, the category has been fixed by Kronzky.

animState

Yep, afaik anims are only broadcasted to those guys who are in LOS. At least it was like that in OFP. No idea what happens to people who JIP in laters. But from what I know, JIP tends to be a bit (too) lazy...

--raedor 22:15, 21 November 2008 (CET)

Request for comment

At Village_Pump_(proposals)#Interlinking_via_.22See_Also.22  -- Fred Gandt (talk/contribs) 15:32, 11 April 2014 (CEST)