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(→‎code optimisation: new section)
 
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== code optimisation ==
== code optimisation ==


Arma 2 is quite limited in regards to arrays and that function never worked for multi dimensional arrays in A2 not before not ever. It was written for A3 before isEqualTo even existed. Of course now it is redundant. You are free to delete it and examples if you want, but I have edited it to indicated that it still works with 1 dimension arrays [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 18:52, 24 August 2016 (CEST)
Arma 2 is quite limited in regards to arrays and that function never worked for multi dimensional arrays in A2 not before not ever. It was written for A3 before isEqualTo even existed. Of course now it is redundant. You are free to delete it and examples if you want, but I have edited it to indicated that it still works with 1 dimension arrays [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 18:52, 24 August 2016 (CEST)
:Updated example. If you find more code that doesn't work in A2OA, please just add a note about it, there is no need to tell me about it. [[User:Killzone_Kid|Killzone_Kid]] ([[User talk:Killzone_Kid|talk]]) 19:44, 24 August 2016 (CEST)

Latest revision as of 14:48, 12 March 2024

code optimisation

Arma 2 is quite limited in regards to arrays and that function never worked for multi dimensional arrays in A2 not before not ever. It was written for A3 before isEqualTo even existed. Of course now it is redundant. You are free to delete it and examples if you want, but I have edited it to indicated that it still works with 1 dimension arrays Killzone_Kid (talk) 18:52, 24 August 2016 (CEST)

Updated example. If you find more code that doesn't work in A2OA, please just add a note about it, there is no need to tell me about it. Killzone_Kid (talk) 19:44, 24 August 2016 (CEST)