Killzone Kid – User talk

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(→‎Not important, but nice to know: Thanks KK. My OCD is sated :-) ~~~~)
m (SQF = Status Quo this, Status Quo that.)
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:Thanks KK. My OCD is sated :-) [[User:Fred Gandt|Fred Gandt]] ([[User talk:Fred Gandt|talk]]) 01:28, 25 March 2014 (CET)
:Thanks KK. My OCD is sated :-) [[User:Fred Gandt|Fred Gandt]] ([[User talk:Fred Gandt|talk]]) 01:28, 25 March 2014 (CET)
Sorry to butt in uninvited. My understanding is SQS = "Status Quo Sequence (or maybe Script?)" (SQS was originally only intended for controlling the camera during cutscenes), SQF = "Status Quo Function", SQM = "Status Quo Mission", SQC = "Status Quo Campaign". "Status Quo" was the original working title for "Operation Flashpoint", and like the game engine, the file types date back that far. I don't have any sources though. Cheers :) --[[User:Ceeeb|Ceeeb]] ([[User talk:Ceeeb|talk]]) 04:31, 25 March 2014 (CET)

Revision as of 05:31, 25 March 2014

Not important, but nice to know

Hi. I'm just wondering (and Google didn't help) what "sqf" stands for; do you know? Fred Gandt (talk) 04:03, 23 March 2014 (CET)

[14:44] Karel Mořický: 
SeQuence Script
SeQuence Function

--KK

Thanks KK. My OCD is sated :-) Fred Gandt (talk) 01:28, 25 March 2014 (CET)

Sorry to butt in uninvited. My understanding is SQS = "Status Quo Sequence (or maybe Script?)" (SQS was originally only intended for controlling the camera during cutscenes), SQF = "Status Quo Function", SQM = "Status Quo Mission", SQC = "Status Quo Campaign". "Status Quo" was the original working title for "Operation Flashpoint", and like the game engine, the file types date back that far. I don't have any sources though. Cheers :) --Ceeeb (talk) 04:31, 25 March 2014 (CET)