Difference between revisions of "User talk:Kronzky"

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(JIP and init.sqs)
(JIP and init.sqs)
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I think you're seeing this because 'player' is null when init.sq(s|f) is run as a player JIPs, it's very confusing.. --[[User:Salisan|Salisan]] 12:21, 13 January 2007 (CET)
 
I think you're seeing this because 'player' is null when init.sq(s|f) is run as a player JIPs, it's very confusing.. --[[User:Salisan|Salisan]] 12:21, 13 January 2007 (CET)
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:But then, why is player ''not'' null if he's there during the briefing already?
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:And even ''if'' player was null in those particular cases, then I would consider ''that'' to be a bug. After all, it would make the use of init.sqs for player initialization useless... --[[User:Kronzky|Kronzky]] 17:45, 13 January 2007 (CET)

Revision as of 18:45, 13 January 2007

nm

Grass Cutter

Grass cutter is exactly what it says, it cuts grass where it's placed, so you can place tents and objects without the grass growing from the floor. Place the grass cutter object on a grassy field and you'll notice that there is a big square with no grass. --Sniperwolf572 09:20, 25 December 2006 (CET)

Just as an fyi, I had removed the TOC on the Bug list so people wouldn't skip down past the instructions, your solution is good though moving it below the instructions. hoz

JIP and init.sqs

Bug priority

I think you're seeing this because 'player' is null when init.sq(s|f) is run as a player JIPs, it's very confusing.. --Salisan 12:21, 13 January 2007 (CET)

But then, why is player not null if he's there during the briefing already?
And even if player was null in those particular cases, then I would consider that to be a bug. After all, it would make the use of init.sqs for player initialization useless... --Kronzky 17:45, 13 January 2007 (CET)