Raedor – User talk

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It surely does make a difference as you say, but:


The type of data returned is Array as listed in the Data Types page on the biki.
I did originally edit the Return value to read:  <b>Array (Position2D Format)</b>, I would have thought that made the situation crystal clear as it gave the Data Type and then the Array Format as well.


Hallo Raedor!
[[User:Planck|Planck]] 21:33, 25 September 2008 (CEST)
 
wie kann man einen key deaktivieren, den man mit activatekey erstellt hat?
How to deactivate a key, created with activatekey?
 
 
Wie macht man es das bestimmte waffen nur für eine bestimmte seite auswählbar sind?
Some Weapons may only be selected on one side in the briefing. how to?
 
class Weapons
{
  class M136 {count = 500;};
  class JAVELIN {count = 500;};
  class STINGER {count = 500;};
  class STRELA {count = 500;};
  class RPG7V {count = 500;};
  class Laserdesignator {count = 500;};
  class NVGoggles {count = 500;};
  class Binocular {count = 500;};
  class AK74 {count = 500;};
  class AK74GL {count = 500;};
  class AKS74PSO {count = 500;};
  class AKS74U {count = 500;};
  class AKS74UN {count = 500;};
  class G36A {count = 500;};
  class G36C {count = 500;};
  class G36K {count = 500;};
  class KSVK {count = 500;};
  class M107 {count = 500;};
  class M16A2 {count = 500;};
  class M16A2GL {count = 500;};
  class M16A4 {count = 500;};
  class M16A4_ACG {count = 500;};
  class M16A4_ACG_GL {count = 500;};
  class M16A4_GL {count = 500;};
  class M24 {count = 500;};
  class M240 {count = 500;};
  class M249 {count = 500;};
  class M4 {count = 500;};
  class M4A1 {count = 500;};
  class M4A1GL {count = 500;};
  class M4A1SD {count = 500;};
  class M4AIM {count = 500;};
  class M4GL {count = 500;};
  class M4SPR {count = 500;};
  class M9 {count = 500;};
  class M9SD {count = 500;};
  class Makarov {count = 500;};
  class MakarovSD {count = 500;};
  class MP5A5 {count = 500;};
  class MP5SD {count = 500;};
  class PK {count = 500;};
  class SVD {count = 500;};
};
 
 
class Magazines
{
  class Laserbatteries {count = 500;};
  class PG7V {count = 500;};
  class PG7VR {count = 500;};
  class STRELA {count = 500;};
  class STINGER {count = 500;};
  class JAVELIN {count = 500;};
  class M136 {count = 500;};
  class 30Rnd_545x39_AK {count = 500;};
  class 30Rnd_556x45_G36 {count = 500;};
  class 30Rnd_556x45_Stanag {count = 500;};
  class 30Rnd_9x19_MP5SD {count = 500;};
  class 200Rnd_556x45_M249 {count = 500;};
  class 100Rnd_762x51_M240 {count = 500;};
  class 100Rnd_762x54_PK {count = 500;};
  class 5Rnd_762x51_M24 {count = 500;};
  class 5Rnd_127x108_KSVK {count = 500;};
  class 10Rnd_762x54_SVD {count = 500;};
  class 10Rnd_127x99_M107 {count = 500;};
  class 8Rnd_9x18_MakarovSD {count = 500;};
  class 15Rnd_9x19_M9SD {count = 500;};
  class 1Rnd_HE_M203 {count = 500;};
  class 1Rnd_HE_GP25 {count = 500;};
  class PipeBomb {count = 500;};
  class TimeBomb {count = 500;};
  class Mine {count = 500;};
  class MineE {count = 500;};
  class SmokeShellRed {count = 500;};
  class SmokeShellGreen {count = 500;};
  class SmokeShell {count = 500;};
  class HandGrenadeTimed {count = 500;};
  class HandGrenade {count = 500;};
};
 
Vielen Dank im Voraus
Thanks
 
Yours
 
Crowe

Latest revision as of 21:33, 25 September 2008

It surely does make a difference as you say, but:

The type of data returned is Array as listed in the Data Types page on the biki. I did originally edit the Return value to read: Array (Position2D Format), I would have thought that made the situation crystal clear as it gave the Data Type and then the Array Format as well.

Planck 21:33, 25 September 2008 (CEST)