Suma – User talk

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:Almost correct is this one. Ammo does 20 damage in total: 10 explosive and 20 - 10 = 10 kinetic. However, explosive is given a as a ratio, and should be 0.5 and not 10. --[[User:Suma|Suma]] 12:42, 22 January 2007 (CET)
:Almost correct is this one. Ammo does 20 damage in total: 10 explosive and 20 - 10 = 10 kinetic. However, explosive is given a as a ratio, and should be 0.5 and not 10. --[[User:Suma|Suma]] 12:42, 22 January 2007 (CET)
:: And what if Indirecthit is moree then hit value ? How damaged is calculated in this case ? In OFP I got some strange results... :( --[[User:Bdfy|bdfy]] 12:42, 22 January 2007 (CET)
:: And what if Indirecthit valu is bigger then hit value ? How damaged is calculated in this case ? In OFP I got some strange results... :( --[[User:Bdfy|bdfy]] 12:42, 22 January 2007 (CET)


== Is there a chance one of your team can test my app ==
== Is there a chance one of your team can test my app ==


Hi Suma i was wondering if one of your team would be willing to test and report back on my dedicated server setup tool maybe soem hints and tips not yet placed in the wiki my tool is [[ArmAtechSquad_Dedicated_Server_Tool]]  Any help would be great as i would like to go to final stages before the 17th. Thanks [[User:ArmAtec|ArmAtec]]
Hi Suma i was wondering if one of your team would be willing to test and report back on my dedicated server setup tool maybe soem hints and tips not yet placed in the wiki my tool is [[ArmAtechSquad_Dedicated_Server_Tool]]  Any help would be great as i would like to go to final stages before the 17th. Thanks [[User:ArmAtec|ArmAtec]]

Revision as of 15:11, 14 February 2007

Command Reference

Suma, when you have a chance please review processInitCommands and runInitScript there is some confusion on version introduced. Perhaps these commands shouldn't have been included in the Comref. terminate doesn't have a description. tx hoz 04:40, 29 September 2006 (CEST)

cfgAmmo Config Reference

Hi Suma, thanks for your changes to the CfgAmmo Config Reference. Concerning the damage, could you please clarify the explosive damage a bit more, it seems a bit vague currently. Does explosive mean that the ammo does an additional explosive damage or does it mean that the explosive value is subtracted from the hit damage?

Example: hit=20; explosive=10;

  • Ammo does 30 damage in total: 20 kinetic, 10 explosive
  • Ammo does 20 damage in total: 10 explosive and 20 - 10 = 10 kinetic

Which one is correct? :-)


Thanks in advance and cheers, --TeRp 02:36, 21 January 2007 (CET)

Almost correct is this one. Ammo does 20 damage in total: 10 explosive and 20 - 10 = 10 kinetic. However, explosive is given a as a ratio, and should be 0.5 and not 10. --Suma 12:42, 22 January 2007 (CET)
And what if Indirecthit valu is bigger then hit value ? How damaged is calculated in this case ? In OFP I got some strange results... :( --bdfy 12:42, 22 January 2007 (CET)

Is there a chance one of your team can test my app

Hi Suma i was wondering if one of your team would be willing to test and report back on my dedicated server setup tool maybe soem hints and tips not yet placed in the wiki my tool is ArmAtechSquad_Dedicated_Server_Tool Any help would be great as i would like to go to final stages before the 17th. Thanks ArmAtec