Synide – User talk

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Revision as of 09:51, 30 June 2007 by Synide (talk | contribs)
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The following is temporary...


This is my init.sqf file I use in all my missions. It correctly identifies in what context the init.sqf file is being run.

/* Synide 11/6/2007 v1.0 Things to note... If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn. If you are an 'MP_CLIENT' then you 'disconnect' from a continuing mission and select a new playable character or the same playable character you will become a 'JIP_CLIENT'. If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends. */ //init.sqf debug=false; if (isServer) then { if (isnull player) then {Context = "mp_server";}else{Context = "sp_server";}; }else{ if (isnull player) then {Context = "jip_client";}else{Context = "mp_client";}; }; call compile preprocessFileLineNumbers "scripts\common\init.sqf"; call compile preprocessFileLineNumbers format["scripts\%1\init.sqf",Context]; processInitCommands; finishMissionInit;

Things to note about the above for MP only.

  • If you are there at mission launch from that point on your 'Context' will always be 'MP_CLIENT' and will stay as such even when you respawn.
  • If you are an 'MP_CLIENT' then you 'disconnect' from the continuing mission and select a new playable character you will become a 'JIP_CLIENT'.
  • If you join an inprogress mission you will be a 'JIP_CLIENT' from that point till the mission ends.

LOD Stuff

A typical 'character' model has approx. 16 LOD's.

10000 is the 'Stencil Shadow' LOD.

  • What is LOD 10010?

What is the 11000 LOD, seems to have approx. 1/3 of the Poly's of a 'Stencil Shadow' LOD.

What is LOD 11010?



Animation Stuff

  • OFP2_ManSkeleton (has 75 Bones)
    • neck
      • neck1
        • head
          • lbrow
          • mbrow
          • rbrow
          • lmouth
          • mmouth
          • rmouth
          • eyelids (10)
          • llip
    • weapon
    • launcher
    • camera
    • spine
    • spine1
    • spine2
    • spine3
    • pelvis
    • leftshoulder (20)
    • leftarm
    • leftarmroll
    • leftforearm
    • leftforearmroll
    • lefthand
    • lefthandring
    • lefthandring1
    • lefthandring2
    • lefthandring3
    • lefthandpinky1 (30)
    • lefthandpinky2
    • lefthandpinky3
    • lefthandmiddle1
    • lefthandmiddle2
    • lefthandmiddle3
    • lefthandindex1
    • lefthandindex2
    • lefthandindex3
    • lefthandthumb1
    • lefthandthumb2 (40)
    • lefthandthumb3
    • rightshoulder
    • rightarm
    • rightarmroll
    • rightforearm
    • rightforearmroll
    • righthand
    • righthandring
    • righthandring1
    • righthandring2 (50)
    • righthandring3
    • righthandpinky1
    • righthandpinky2
    • righthandpinky3
    • righthandmiddle1
    • righthandmiddle2
    • righthandmiddle3
    • righthandindex1
    • righthandindex2
    • righthandindex3 (60)
    • righthandthumb1
    • righthandthumb2
    • righthandthumb3
    • leftupleg
    • leftuplegroll
    • leftleg
    • leftlegroll
    • leftfoot
    • lefttoebase
    • rightupleg (70)
    • rightuplegroll
    • rightleg
    • rightlegroll
    • rightfoot
    • righttoebase (75)

M1A1Skeleton (has 81 Bones)

  • koll1
  • koll2
  • koll3
  • koll4
  • koll5
  • koll6
  • koll7
  • koll8
  • kolp1
  • kolp2 (10)
  • kolp3
  • kolp4
  • kolp5
  • kolp6
  • kolp7
  • kolp8
  • podkolol1
    • kolol1
    • podkolol1_hide
  • podkolol2 (20)
    • kolol2
    • podkolol2_hide
  • podkolol3
    • kolol3
    • podkolol3_hide
  • podkolol4
    • kolol4
    • podkolol4_hide
  • podkolol5
    • kolol5 (30)
    • podkolol5_hide
  • podkolol6
    • kolol6
    • podkolol6_hide
  • podkolol7
    • kolol7
    • podkolol7_hide
  • podkolol8
    • kolol8
    • podkolol8_hide (40)
  • podkolop1
    • kolop1
    • podkolop1_hide
  • podkolop2
    • kolop2
    • podkolop2_hide
  • podkolop3
    • kolop3
    • podkolop3_hide
  • podkolop4 (50)
    • kolop4
    • podkolop4_hide
  • podkolop5
    • kolop5
    • podkolop5_hide
  • podkolop6
    • kolop6
    • podkolop6_hide
  • podkolop7
    • kolop7 (60)
    • podkolop7_hide
  • podkolop8
    • kolop8
    • podkolop8_hide
  • ukaz_rychlo
  • ukaz_rychlo2
  • ukaz_rpm
  • ukaz_radar
  • hodinova
  • minutova (70)
  • kompas
  • ukazsmer
  • damagehide
  • otocvez
    • otochlaven
    • otocvelitele
      • otochlavenvelitele
      • poklop_commander
    • poklop_gunner
    • damagevez (80)
  • poklop_driver