WGL.Q – User talk

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(mikero on skype)
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** Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes
** Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes


== mikero on skype ==
test --[[User:WGL.Q|.kju]] 12:27, 22 January 2009 (CET)
 
sent u a message via skype
 
[[User:Mikero|Mikero (nee Ook?)]]

Revision as of 13:27, 22 January 2009

preview button for the win! --TeRp 01:21, 11 August 2008 (CEST)

1.09 beta file changelog

Useful for config editors.

dta\bin.pbo

  • .\bicompiledshaders_default.shdc
    • More recent shaders
  • .\bicompiledshaders_nvidia.shdc
    • More recent shaders
  • .\config.cpp
    • vonId to flags of CfgDifficulties added
    • various sound value changes to DB values (CfgEnvSounds, CfgAmmo, CfgVehicles)
    • CfgRecoils is now ReadAndWrite (was ReadAndCreate)
    • sunMoon changed a little/fixed in DefaultWorld
  • .\stringtable.csv
    • STR_DIFF_DEATH_MESSAGES, STR_DIFF_NETWORK_STATS, STR_DIFF_VON_ID added
    • Various fixes for the Russian language
  • .\stringtableradio.csv
    • Various fixes for the Russian language
  • .\stringtableui.csv
    • Various fixes for the Russian language

addons\ui.pbo

No changes.

addons\language.pbo

  • Various fixes for the Russian language

addons\hotfix.pbo

  • New javelin model
  • New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data)
  • STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv
  • Four death animation transitions added in .\anims
  • .\config.bin
    • Content of all ammo boxes changed
    • Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed
    • Different weapon magazines for M113 (100Rnd_127x99_M2)
    • New recoils for all infantry weapons (CfgRecoils)
    • Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons
    • New Range and RangeProbability values for 'all' vehicle weapons
    • Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only)
    • initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines)
    • airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes
    • indirectHitRange of FuelExplosion reduced (now 2.5, was 80)
    • B_20mm_AP (CfgAmmo) changed
    • soundHit for Mine added (CfgAmmo)
    • deflecting for GrenadeBase classes and GrenadeHandTimed changed
    • RocketBase based and M_Javelin_AT ammo reworked
    • explosionTime for GrenadeHandTimed reduced (4, was 5)
    • airFriction changed for 'all' ShellBase based CfgAmmo classes
    • sabot classes no longer have explosionEffects
    • timeToLive of ShellBase changed (60, was 20)
    • scale of RscCompass expanded
    • CA_B_Mute button in RscDisplayMPPlayers added
    • Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms.
    • turnSpeed of LauncherKneelActions reduced (8, was 1)
    • death animation transitions added for RifleStandEvasiveActions, RifleRunFActions
    • replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones
    • Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes

test --.kju 12:27, 22 January 2009 (CET)