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{{warning|If you came here because you have been said to install an extension, be warned! Extensions are just like executables. They may contain viruses etc. More on that, in the [[#FAQ]] section}}


__TOC__
=Historical=
This functionality arrived in an ArmA 2 post-1.60 beta, making 1.61 the first stable version to support it. Linux (server) support was not available until [[:Category:Introduced_with_Arma_3_version_1.08|Arma 3 v1.18]].
=FAQ=
====How to use Extensions?====
Extensions can be accessed using [[callExtension]].
''The exact way about how to use an extension is up to the developer of said extension''
====Where to put Extensions?====
Arma will look at the following places to find your extension files:
* In all loaded mods root folders (for example: ''..\arma3\@ModXYZ\yourextension.dll'').
* In your arma installation folder (for example: ''..\arma3\yourextension.dll'').
At best, you place your extensions inside some mod folder and load it.
At worst, you just throw it where the arma executable is located.
''Extensions may require other libraries and runtimes to be installed on the computer it is to run on.''
Consult the authors installation manual if there is some.
====What are Extensions?====
Extensions are ''Dynamic Link Library'' (DLL) files written in, for example, C.
Linux systems use a different extension: ''Shared Object'' (SO).
====What do i have to look out for?====
Extensions fall under the same rules as executable files.
They may require additional runtime libraries or cause the game to crash.
Worst case: They contain malicious code.
====How to know which extensions can be trusted?====
Theoretically, never trust anything! Including Arma and your OS itself.
Technically however, this would make a boring experience, as all you would be left with is an expensive heater.
Thus a better rule is: If the are sources freely available, you probably can trust the extension.
Even if you cannot read the source code, chances are that somebody out there can and would find something odd.
That will not protect you!
Developers might add malicious code that is not exposed in the available source files, he does not even needs to be aware of this.
The developer himself might be infected already and the virus just writes itself into the compiled extension.
====When i call the extension method, arma freezes====
This is most likely caused by the extension taking too much time.
Due to the nature of how actual code works, an extension cannot be suspended even if used from a spawn.
You should notify the developer of said extension about this freezing issue or use the extension less extensively.
====Can i join BattleEye protected servers with my extension?====
If the extension is whitelisted by BattleEye, it will be allowed to load.
If it is not, it just will be blocked causing any [[callExtension]] attempt to fail.
If in doubt, ask the extensions author.
Generally spoken, joining BattleEye protected servers should be no problem with or without extensions.
====Can i use extensions in my mission?====
Yes, you can use extensions in your missions, but you should consider if it is worth it.
Using extensions requires that all hosts (servers and clients) which use the extension have it installed.
Important to know here: If only the server is using the extension, the clients do not need it.
Extensions are not packed into the mission pbo.
=Creating Extensions=
==Preamble==
Before we start, consider the following:
* Can, what you're trying to achieve, be done in pure sqf?
* Making an extension requires knowledge of a programming language. Are you capable of performing that programming task?
* Why should a user trust you and use your extension.
* Is it worth adding an extension for the feature you want to implement?
If the answer to any question was no, you probably should not proceed to create an extension but rather use plain SQF.
==Getting Started==
At first, we have to choose what language we want to use.
<!-- If you plan on adding another language, make sure you can provide code snippets for ALL examples required! -->
This wiki currently covers the following: '''C''', '''C++''', '''C#'''
===Preparations===
====C/C++====
Create a new library project in the IDE of your choice.
====C#====
C# requires you to install additional dependencies to work out of the box.
The snippets in here all are using [https://www.nuget.org/packages/UnmanagedExports DllExport] ([https://github.com/3F/DllExport sources]) which can be installed using NuGet.
Create a new Class Library project in the IDE of your choice.
==Available Interfaces==
The Extension is required to contain at least the entry point in a form of a method named RVExtension or RVExtensionArgs.
Everything else is optional.
The actual exports need to look like this:
'''32-bit'''
* {{Inline code|_RVExtension@12}}
* {{Inline code|_RVExtensionArgs@20}}
* {{Inline code|_RVExtensionVersion@8}}
'''64-bit'''
* {{Inline code|RVExtension}}
* {{Inline code|RVExtensionArgs}}
* {{Inline code|RVExtensionVersion}}
If you use the Visual C/C++ compiler, this should work out of the box. But other compilers might require some manual work.
===C/C++===
====Visual C/C++====
<source lang="c">
//--- Called by Engine on extension load
__declspec (dllexport) void __stdcall RVExtensionVersion(char *dest, int num);
//--- STRING callExtension STRING
__declspec (dllexport) void __stdcall RVExtension(char *dest, int num, const char *fnc);
//--- STRING callExtension ARRAY
__declspec (dllexport) int __stdcall RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
</source>
====GCC====
<source lang="c">
//--- Called by Engine on extension load
__attribute__((dllexport)) void RVExtensionVersion(char *dest, int num);
//--- STRING callExtension STRING
__attribute__((dllexport)) void RVExtension(char *dest, int num, const char *fnc);
//--- STRING callExtension ARRAY
__attribute__((dllexport)) int RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
</source>
===C#===
<source lang="c#">
        /// <summary>
        /// Gets called when arma starts up and loads all extension.
        /// It's perfect to load in static objects in a seperate thread so that the extension doesn't needs any seperate initalization
        /// </summary>
        /// <param name="output">The string builder object that contains the result of the function</param>
        /// <param name="outputSize">The maximum size of bytes that can be returned</param>
#if WIN64
        [DllExport("RVExtensionVersion", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtensionVersion@8", CallingConvention = CallingConvention.Winapi)]
#endif
        public static void RvExtensionVersion(StringBuilder output, int outputSize) { }
        /// <summary>
        /// The entry point for the default callExtension command.
        /// </summary>
        /// <param name="output">The string builder object that contains the result of the function</param>
        /// <param name="outputSize">The maximum size of bytes that can be returned</param>
        /// <param name="function">The string argument that is used along with callExtension</param>
#if WIN64
        [DllExport("RVExtension", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtension@12", CallingConvention = CallingConvention.Winapi)]
#endif
        public static void RvExtension(StringBuilder output, int outputSize, [MarshalAs(UnmanagedType.LPStr)] string function) { }
        /// <summary>
        /// The entry point for the callExtensionArgs command.
        /// </summary>
        /// <param name="output">The string builder object that contains the result of the function</param>
        /// <param name="outputSize">The maximum size of bytes that can be returned</param>
        /// <param name="function">The string argument that is used along with callExtension</param>
        /// <param name="args">The args passed to callExtension as a string array</param>
        /// <param name="argsCount">The size of the string array args</param>
        /// <returns>The result code</returns>
#if WIN64
        [DllExport("RVExtensionArgs", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtensionArgs@20", CallingConvention = CallingConvention.Winapi)]
#endif
        public static int RvExtensionArgs(StringBuilder output, int outputSize, [MarshalAs(UnmanagedType.LPStr)] string function, [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.LPStr, SizeParamIndex = 4)] string[] args, int argCount) { }
</source>
==Minimum Viable Example==
The following examples will copy the input into the output. They are provided to show some practical example.
===C===
====Visual C/C++====
{|class="wikitable"
!|myextension.c
|-
| <source lang="c">
__declspec(dllexport) void __stdcall RVExtension(char *dest, int num, const char *fnc);
__declspec(dllexport) int __stdcall RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
__declspec(dllexport) void __stdcall RVExtensionVersion(char *dest, int num);
int strncpy_safe(char *dest, const char *src, int size);
int strncpy_safe(char *dest, const char *src, int size)
{
int i;
size--;
for (i = 0; i < size && src[i] != '\0'; i++)
{
dest[i] = src[i];
}
dest[i] = '\0';
return i;
}
void __stdcall RVExtension(char *dest, int num, const char *fnc)
{
strncpy_safe(dest, function, num);
}
int __stdcall RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc)
{
int index = 0;
int i;
for (i = 0; i < argc && index < num; i++)
{
index += strncpy_safe(dest + index, argv[i], num - 1 - index);
}
return 0;
}
__declspec(dllexport) void __stdcall RVExtensionVersion(char *dest, int num)
{
strncpy_safe(dest, "Test-Extension v1.0", num);
}
</source>
|}
====GCC====
{|class="wikitable"
!|myextension.c
|-
| <source lang="c">
__attribute__((dllexport)) void RVExtension(char *dest, int num, const char *fnc);
__attribute__((dllexport)) int RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
__attribute__((dllexport)) void RVExtensionVersion(char *dest, int num);
int strncpy_safe(char *dest, const char *src, int size);
int strncpy_safe(char *dest, const char *src, int size)
{
int i;
size--;
for (i = 0; i < size && src[i] != '\0'; i++)
{
dest[i] = src[i];
}
dest[i] = '\0';
return i;
}
void RVExtension(char *dest, int num, const char *fnc)
{
strncpy_safe(dest, function, num);
}
int RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc)
{
int index = 0;
int i;
for (i = 0; i < argc && index < num; i++)
{
index += strncpy_safe(dest + index, argv[i], num - 1 - index);
}
return 0;
}
__declspec(dllexport) void RVExtensionVersion(char *dest, int num)
{
strncpy_safe(dest, "Test-Extension v1.0", num);
}
</source>
|}
===C++===
====Visual C/C++====
{|class="wikitable"
!|myextension.cpp
|-
| <source lang="c++">
#include <string>
#include <sstream>
extern "C"
{
__declspec(dllexport) void __stdcall RVExtension(char *dest, int num, const char *fnc);
__declspec(dllexport) int __stdcall RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
__declspec(dllexport) void __stdcall RVExtensionVersion(char *dest, int num);
}
void __stdcall RVExtension(char *dest, int num, const char *fnc)
{
strncpy_safe(dest, fnc, num);
}
int __stdcall RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc)
{
std::stringstream sstream;
for (i = 0; i < argc; i++)
{
sstream << argv[i];
}
strncpy(dest, sstream.str(), num - 1);
dest[num - 1] = '\0';
return 0;
}
__declspec(dllexport) void __stdcall RVExtensionVersion(char *dest, int num)
{
strncpy(dest, "Test-Extension v1.0", num - 1);
dest[num - 1] = '\0';
}
</source>
|}
====GCC====
{|class="wikitable"
!|myextension.cpp
|-
| <source lang="c++">
#include <string>
#include <sstream>
extern "C"
{
__attribute__((dllexport)) void RVExtension(char *dest, int num, const char *fnc);
__attribute__((dllexport)) int RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc);
__attribute__((dllexport)) void RVExtensionVersion(char *dest, int num);
}
void RVExtension(char *dest, int num, const char *fnc)
{
strncpy_safe(dest, fnc, num);
}
int RVExtensionArgs(char *dest, int num, const char *fnc, const char **argv, int argc)
{
std::stringstream sstream;
for (i = 0; i < argc; i++)
{
sstream << argv[i];
}
strncpy(dest, sstream.str(), num - 1);
dest[num - 1] = '\0';
return 0;
}
__attribute__((dllexport)) void RVExtensionVersion(char *dest, int num)
{
strncpy(dest, "Test-Extension v1.0", num - 1);
dest[num - 1] = '\0';
}
</source>
|}
===C#===
{|class="wikitable"
!|MyExtension.cs
|-
| <source lang="c#">
using System.Runtime.InteropServices;
class MyExtension {
#if WIN64
        [DllExport("RVExtensionVersion", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtensionVersion@8", CallingConvention = CallingConvention.Winapi)]
#endif
        public static void RvExtensionVersion(StringBuilder output, int outputSize)
{
            output.Append("Test-Extension v1.0");
        }
#if WIN64
        [DllExport("RVExtension", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtension@12", CallingConvention = CallingConvention.Winapi)]
#endif
        public static void RvExtension(StringBuilder output, int outputSize,
[MarshalAs(UnmanagedType.LPStr)] string function)
{
            output.Append(function);
        }
#if WIN64
        [DllExport("RVExtensionArgs", CallingConvention = CallingConvention.Winapi)]
#else
        [DllExport("_RVExtensionArgs@20", CallingConvention = CallingConvention.Winapi)]
#endif
        public static int RvExtensionArgs(StringBuilder output, int outputSize,
[MarshalAs(UnmanagedType.LPStr)] string function,
[MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.LPStr, SizeParamIndex = 4)] string[] args, int argCount)
{
foreach(var arg in args)
{
output.Append(arg);
}
            return 0;
        }
}
</source>
|}
=External References=
====C/C++====
* [http://killzonekid.com/arma-scripting-tutorials-how-to-make-arma-extension-part-1/ ArmA Scripting Tutorials: How To Make ArmA Extension (Part 1)]
* [http://killzonekid.com/arma-scripting-tutorials-how-to-make-arma-extension-part-2/ ArmA Scripting Tutorials: How To Make ArmA Extension (Part 2)]
* [http://killzonekid.com/arma-scripting-tutorials-how-to-make-arma-extension-part-3/ ArmA Scripting Tutorials: How To Make ArmA Extension (Part 3)]
* [http://killzonekid.com/arma-scripting-tutorials-how-to-make-arma-extension-part-4/ ArmA Scripting Tutorials: How To Make ArmA Extension (Part 4)]
====C#====
* [http://maca134.co.uk/tutorial/write-an-arma-extension-in-c-sharp-dot-net/ Write An ARMA Extension In C#/.NET]

Latest revision as of 22:12, 18 November 2019