VOLCBAT: Difference between revisions

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[[Category:Operation_Flashpoint:_Multiplayer_Squads]]
[[File:vcb_logo.jpg]]
[[Category:ArmA:_Multiplayer_Squads]]
[[Image:vcb_logo.jpg]]
 
==History==
 
The Volunteer Commando Battalion (also known as VOLCBAT or VCB) is a British-based co-operative squad. Active since 2002, we offer a unique gaming experience. The old cliche about striking a balance between fun and realism is actually true of VOLCBAT.
 
What sets us apart from other British squads is that we offer an intense and enjoyable experience on operations for all members, playing along side a number of serving and ex-forces personnel, and an all-pervasive level of squaddie humour. We have a fair number of members and co-operative operations (missions) are held at least twice a week. On top of this we occasionally take part in joint operations or force-on-force operations with other squads that suit our style of play.
 
==Armed Assault 2==
 
With its release two years ago, VCB now use Armed Assault 2. Operations have been underway for the length of this period and with a strong stable of UKF's British releases, we're geared up for operations! If you're interested in joining VCB for ArmA 2, post an application on the following forum:
 
http://www.volcbat.com/forum/index.php
 
==Structure==
 
[[Image:vcb_orbat.jpg|centre|]]
 
==='''HQ Section'''===
Consists of the Platoon Comander, the Platoon Sergeant, a platoon medic and two riflemen. HQ's role is to co-ordinate the rifle sections and their support during operations, as well as handling the out-of-mission administration.
 
==='''The Rifle Sections'''===
The Rifle sections are the backbone of the battalion. Each section is comprised of eight men, split into two four man fireteams and led by a Corporal. Tasks for the rifle sections range from aggressive fighting patrols, to ambushes to reassurance patrols in towns and villages. However, their primary role is to close with and destroy the enemy using a variety of light weapons from the L85 Rifle, handgrenades and bayonets.
 
==='''Manoeuver/Support Section'''===
A fire-team sized section led by a Corporal. The M/S Section provide additional firepower to the Platoon, utilising heavier weapon systems such as the General Purpose Machine Gun (GPMG), the FGM 148 Javelin anti-tank missile or the 60mm Mortar. The M/S Section can operate on foot with the rifle sections or mounted in vehicles such as the Land Rover WMIK, should the operation require heavier firepower.
 
==='''Battalion Armour Troop'''===
Suspended following a re-role to Light Role Infantry.
 
==='''243 Flight'''===
Currently mothballed due to strategic spending review
 
==='''Patrols (Recce)'''===
Currently mothballed due to strategic spending review
 
==Recruitment==
 
Applicants of any nationality, over the age of 16 are welcome. However, please bear the following points in mind:
 
- The average age within the squad is around 25, and as such a fair level of (im)maturity is to be expected.
- A decent grasp of spoken and written English is required. This also extends to native English-speakers.
- Games are usually held around 8pm-11pm GMT on Sundays and Wednesdays, so major time differences may cause problems.
 
The general rule of thumb regarding non-UK applicants is that pings and time differences are tolerable if you live two hours either side of the GMT timezone. However, if your pings are acceptable and you don't mind playing early/late, there's no problem. We have no demands regarding participation other than that you're present for a mission/operation at least once a month if reasonably possible. If there are temporary circumstances that will limit your free time (connection problems, work, illness, etc.) then there's no problem if you're 'missing' for a few weeks.
 
[[Image:vcb_training.jpg|centre|]]
 
===Application and Interview===
 
The first step of becoming a member of VCB is to put in an application on our forums. An NCO will then get in touch with you to conduct an interview.
 
The NCO Interview is an informal chat over MSN Messenger and generally lasts between 30 and 40 minutes. It allows us to gain an insight into why you want to join VCB, a bit about yourself, such as hobbies & interests and experience with ArmA. It's also a chance for you to learn some more detailed points about VCB and to ask any questions you may have.
 
Successful applicants will then be put forward for Phase 1 Training.
 
===Phase 1: Basic Infantry Training And Assessment===
 
Recruits are given basic instruction in Map-reading and navigation, voice procedure, section size attacks and the mechanics of an operational patrol. In this period we put emphasis on skills that will maximise your potential as part of a section (to the point of drowning you in knowledge that you'll likely forget half of as soon as it ends), not 'game skills' that by this point we'd expect you to know (firing weapons at targets, getting a weapon out of a crate, driving a van). This will culminate in recruits being taken through a training exercise, putting in recce and seizing a barn held by the dreaded 24th Soviet Blue Target Infantry Division.


== History ==
Formed in 2003, VOLCBAT is led by serving and former members of the UK Armed forces. We provide an authentic military experience operating as a British Light Infantry platoon but without the bollocks associated with many realism units.
What sets us apart from other British squads is that we offer an intense and enjoyable experience on operations for all members, playing alongside a number of serving and ex-forces personnel, and an all-pervasive level of squaddie humour. We maintain a platoon's worth of members and co-operative operations (missions) are held at least twice a week. On top of this we occasionally take part in joint operations.
== Armed Assault 3 ==
VOLCBAT has continued to play scenario coop missions in every ArmA game since OFP. Whatever the changes in the platform, our core business remains to provide for a realistic and tactical mission twice a week, and we continue to do so.
== Structure ==
VCB models itself on a Platoon in an Infantry Battalion, which operates predominantly in the Light Infantry Role.  Our full unit title is 3 (Morton) Platoon, A Company, 1 Battalion The Volunteer Commandos.  The abbreviated version is 3Pl ACoy 1VCB.
=== HQ Section ===
Consists of the Platoon Commander, the Platoon Sergeant, a platoon medic and two riflemen if attendance permits it. HQ's role is to co-ordinate the rifle sections and their support during operations, as well as handling the out-of-mission administration.
=== The three Rifle Sections ===
The Rifle sections are the backbone of the battalion. Each section is comprised of eight men, split into two four man fireteams and led by a Corporal. Tasks for the rifle sections range from aggressive fighting patrols, to ambushes to reassurance patrols in towns and villages. However, their primary role is to close with and destroy the enemy using a variety of light weapons from the L85 Rifle, hand grenades and bayonets.
=== Support Group ===
The Support Group is a non-permanent section that consists of riflemen who are specialised in a particular support role, ranging from the employment of Direct Fire Support Weapons, such as the GMPG SF,  to indirect fire weapons, to ISTAR and much more. The qualification courses are open to all riflemen, who then become eligible to participate in the Support Group on missions. When the mission and attendance allow for it, the Support Group is then assembled to fill a capability gap for that night.
== Recruitment process ==
The success of VOLCBAT depends on the quality of our members and not mere numbers. Recruitment is always open but we cap our membership at around 50. To be eligible to join, you must meet the following requirements:
*You must be aged 18 or over
*You need to have a working mic
*You need to be able to speak and understand English
We do not have dual clanning or strict attendance rules although we do require everyone to join at least 50% of our missions to get the most out of the game.
If there are temporary circumstances that will limit your free time (connection problems, work, illness, etc.) then there's no problem if you're 'missing' for a few weeks.
=== Application ===
The first step of becoming a member of VCB is to put in an application on our forums. The NCO team will review the written application and may ask a few follow-up questions. Ideally, your application will be fleshed out and will allow us to get some insight in to what sort of person you are.
Successful applicants will then be assigned a Senior Rifleman, who will act as a mentor during the rest of the application process. You will also receive instructions on how to set up for your Phase 1 training.
=== Phase 1: Basic Infantry Training And Assessment ===
Recruits are given basic instruction in the makeup of the platoon, map-reading, radio operation, section level communications, reaction to contact and section attacks. In this period we put emphasis on skills and tactics that will allow you to function in a section during missions straight, not 'game skills' that by this point we'd expect you to know (firing weapons at targets, getting a weapon out of a crate, driving a van).
If you make it through past this stage and you've made chummy, then you will likely be able to consider yourself a member of our unit and come and destroy the enemy wherever they may be.
If you make it through past this stage and you've made chummy, then you will likely be able to consider yourself a member of our unit and come and destroy the enemy wherever they may be.
=== Probation Period ===
After completing Phase 1, you will join your Senior Rifleman’s section on operations. During two operations, you will be assessed on your in-game attitude, applications of the skill taught to you in Phase 1 and your ability to keep up with the section. At the same time, this will allow you to check out our missions and gameplay style. If it doesn’t suit you, you can bow out, no hard feelings!
After successfully completing this probationary period, you will be permanently assigned to one of the rifle sections in the platoon. All further training is conducted at the section-level, or on our platoon-wide training nights.


===Phase 2: Advanced Infantry Skills===
=== Further training opportunities ===
 
To complete their training as a rifleman, all members attend regular platoon-wide training sessions. These are organised on mission-nights and are usually a mix between refreshing basic individual and section level skills as well as campaign-specific training: It could cover anything we needed, from IED procedures, to refreshers on working with PPVs, to parachuting. All topics covered are documented in our extensive training wing: a collection of written documents available to all members that we base our training on.
Members of the platoon continually advance their skills in game to make the most impact in operations. This is done via periodic training sessions in skills including Advanced Land Navigation, Support Weapon Operation, Close Target Recce and Advanced Voice Procedure and Radio Operation.
 
In addition to this, we offer a variety of courses revolving around the use of specialized gear, from courses on the sharpshooter rifle, and extra medical qualifications. Additionally, rifleman can attende specialised courses that prepare them for a role in the Support Group. These trainings include sessions on using the GMPG as a support weapon, use of mortar and ISTAR skills.
===Crew Training===
 
Specialist continuation training in the operation of vehicles used within the platoon, from providing Fire Support with the Land Rover EWMIK and Jackal MWMIK, to driver/gunner/commander training on the Warrior Infantry Fighting Vehicle.


==Addons==
== Addons ==
VOLCBAT maintains a carefully curated mod collection. For ease of use, these mods are grouped in a steam workshop collection. Getting set up is as easy as subscribing to the workshop items, and you benefit from steam’s excellent service speed.


VCB uses a variety of community made addons, including [[UKF|UKF's]] excellent British weapons and vehicles in its missions. It also draws from many of the excellent OPFOR addons to add variety into every mission. An automated update solution (SVN) is used to make sure you've always got the most up to date mods and addons.
== Links ==
*{{Link|http://www.volcbat.com//|VOLCBAT Homepage}}
*[https://drive.google.com/file/d/0B4afv28CRrHNV25WZ1ROaEY2Z1U/view?usp{{=}}sharing VOLCBAT information pack]


==Links==


*[http://www.volcbat.com// VOLCBAT Homepage]
{{GameCategory|ofp|Multiplayer Squads}}
*[http://www.gotf.net/ Hosted by Got Flashpoint?]
{{GameCategory|arma3|Multiplayer_Squads}}

Latest revision as of 00:10, 21 November 2023

vcb logo.jpg

History

Formed in 2003, VOLCBAT is led by serving and former members of the UK Armed forces. We provide an authentic military experience operating as a British Light Infantry platoon but without the bollocks associated with many realism units. What sets us apart from other British squads is that we offer an intense and enjoyable experience on operations for all members, playing alongside a number of serving and ex-forces personnel, and an all-pervasive level of squaddie humour. We maintain a platoon's worth of members and co-operative operations (missions) are held at least twice a week. On top of this we occasionally take part in joint operations.

Armed Assault 3

VOLCBAT has continued to play scenario coop missions in every ArmA game since OFP. Whatever the changes in the platform, our core business remains to provide for a realistic and tactical mission twice a week, and we continue to do so.

Structure

VCB models itself on a Platoon in an Infantry Battalion, which operates predominantly in the Light Infantry Role. Our full unit title is 3 (Morton) Platoon, A Company, 1 Battalion The Volunteer Commandos. The abbreviated version is 3Pl ACoy 1VCB.

HQ Section

Consists of the Platoon Commander, the Platoon Sergeant, a platoon medic and two riflemen if attendance permits it. HQ's role is to co-ordinate the rifle sections and their support during operations, as well as handling the out-of-mission administration.

The three Rifle Sections

The Rifle sections are the backbone of the battalion. Each section is comprised of eight men, split into two four man fireteams and led by a Corporal. Tasks for the rifle sections range from aggressive fighting patrols, to ambushes to reassurance patrols in towns and villages. However, their primary role is to close with and destroy the enemy using a variety of light weapons from the L85 Rifle, hand grenades and bayonets.

Support Group

The Support Group is a non-permanent section that consists of riflemen who are specialised in a particular support role, ranging from the employment of Direct Fire Support Weapons, such as the GMPG SF, to indirect fire weapons, to ISTAR and much more. The qualification courses are open to all riflemen, who then become eligible to participate in the Support Group on missions. When the mission and attendance allow for it, the Support Group is then assembled to fill a capability gap for that night.

Recruitment process

The success of VOLCBAT depends on the quality of our members and not mere numbers. Recruitment is always open but we cap our membership at around 50. To be eligible to join, you must meet the following requirements:

  • You must be aged 18 or over
  • You need to have a working mic
  • You need to be able to speak and understand English

We do not have dual clanning or strict attendance rules although we do require everyone to join at least 50% of our missions to get the most out of the game. If there are temporary circumstances that will limit your free time (connection problems, work, illness, etc.) then there's no problem if you're 'missing' for a few weeks.

Application

The first step of becoming a member of VCB is to put in an application on our forums. The NCO team will review the written application and may ask a few follow-up questions. Ideally, your application will be fleshed out and will allow us to get some insight in to what sort of person you are. Successful applicants will then be assigned a Senior Rifleman, who will act as a mentor during the rest of the application process. You will also receive instructions on how to set up for your Phase 1 training.

Phase 1: Basic Infantry Training And Assessment

Recruits are given basic instruction in the makeup of the platoon, map-reading, radio operation, section level communications, reaction to contact and section attacks. In this period we put emphasis on skills and tactics that will allow you to function in a section during missions straight, not 'game skills' that by this point we'd expect you to know (firing weapons at targets, getting a weapon out of a crate, driving a van). If you make it through past this stage and you've made chummy, then you will likely be able to consider yourself a member of our unit and come and destroy the enemy wherever they may be.

Probation Period

After completing Phase 1, you will join your Senior Rifleman’s section on operations. During two operations, you will be assessed on your in-game attitude, applications of the skill taught to you in Phase 1 and your ability to keep up with the section. At the same time, this will allow you to check out our missions and gameplay style. If it doesn’t suit you, you can bow out, no hard feelings! After successfully completing this probationary period, you will be permanently assigned to one of the rifle sections in the platoon. All further training is conducted at the section-level, or on our platoon-wide training nights.

Further training opportunities

To complete their training as a rifleman, all members attend regular platoon-wide training sessions. These are organised on mission-nights and are usually a mix between refreshing basic individual and section level skills as well as campaign-specific training: It could cover anything we needed, from IED procedures, to refreshers on working with PPVs, to parachuting. All topics covered are documented in our extensive training wing: a collection of written documents available to all members that we base our training on.

In addition to this, we offer a variety of courses revolving around the use of specialized gear, from courses on the sharpshooter rifle, and extra medical qualifications. Additionally, rifleman can attende specialised courses that prepare them for a role in the Support Group. These trainings include sessions on using the GMPG as a support weapon, use of mortar and ISTAR skills.

Addons

VOLCBAT maintains a carefully curated mod collection. For ease of use, these mods are grouped in a steam workshop collection. Getting set up is as easy as subscribing to the workshop items, and you benefit from steam’s excellent service speed.

Links