Game logic - AI Behavior – Ylands

From Bohemia Interactive Community
Revision as of 15:42, 26 November 2019 by Clair R (talk | contribs)
Jump to navigation Jump to search

Description

  • AI behaviour is a game logic allows to set up behaviour for entities (animals, NPC).

Properties

Aggressivity settings:

  • Aggressive - will attack player
  • Flee on sight - start running on sight
  • Ignore player - no action, just ignore
  • Non-aggressive - neutral behaviour

Behaviour type:

  • Stand - stands on the waypoint, idling
  • Loiter - walks randomly in a limited area around waypoint
  • Patrol - walks in selected zone. Possible to set up between reference points.



Template:Ylands scripting navbox