Game logic - Environment – Ylands

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(Created page with "=Description= *Helps the game engine to define enclosed areas and adjust post processing. =Properties= ===Zone shape=== *Shape of the Environment zone - box, sphere or caps...")
 
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=Description=
=Description=
*Helps the game engine to define enclosed areas and adjust post processing.
*Helps the game engine to define enclosed areas and adjust post processing in them.


=Properties=
=Properties=
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===Zone shape===  
===Zone shape===  
*Shape of the Environment zone - box, sphere or capsule.
*Shape of the Environment zone - box, sphere or capsule.
===Light intensity===
*Intensity of light inside the Interior zone (0 - 1)


===Visible===
===Visible===
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===Color===
===Color===
*Color of Environment zone boundaries (when visible).
*Color of Environment zone boundaries (when visible).
===Light Intensity===
*Intensity of light inside the Interior zone (0 - 1).
===Environment Temperature===
*Environmental temperature inside the zone, default 20, unlimited scale
===Use Custom Post Process===
*Zone will apply effects of selected [[Ylands Game logic - Custom Post Process|Custom Post Process]]


=Related instructions=
=Related instructions=

Revision as of 12:47, 7 January 2020

Description

  • Helps the game engine to define enclosed areas and adjust post processing in them.

Properties

Zone shape

  • Shape of the Environment zone - box, sphere or capsule.

Visible

  • Makes the Environment zone boundaries visible even in game.

Color

  • Color of Environment zone boundaries (when visible).

Light Intensity

  • Intensity of light inside the Interior zone (0 - 1).

Environment Temperature

  • Environmental temperature inside the zone, default 20, unlimited scale

Use Custom Post Process

Related instructions



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