Game logic - Interior – Ylands

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Revision as of 05:04, 13 November 2020 by Ocnog (talk | contribs) (Added outdated warning)
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Interior was expanded and renamed Environment. Please see Environment for the current information.

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Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions



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