Tile - Array - Set – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
===Get Array===
=Get Array=
[[Image:Editor-VS_tile-array_get.jpeg]]
[[Image:Editor-VS_tile-array_get.jpeg]]
*Returns a value at given position in the array
*Returns a value at given position in the array
*'''Index''' - index of target cell in the array
*'''Index''' - index of target cell in the array


===Set Array===
=Set Array=
[[Image:Editor-VS_tile-array_set.jpeg]]
[[Image:Editor-VS_tile-array_set.jpeg]]
*Set a value to given position in the array
*Set a value to given position in the array
Line 10: Line 10:
*'''Value''' - value to be set at index cell
*'''Value''' - value to be set at index cell


===Notes===
=Notes=
*Values in all cells of one array does not have to be of same type (i.e string, vector, number)
*Values in all cells of one array does not have to be of same type (i.e string, vector, number)
*Index numbers always start from 0 -> Array of length 3 has indexes 0,1,2
*Index numbers always start from 0 -> Array of length 3 has indexes 0,1,2

Revision as of 18:23, 3 December 2018

Get Array

Editor-VS tile-array get.jpeg

  • Returns a value at given position in the array
  • Index - index of target cell in the array

Set Array

Editor-VS tile-array set.jpeg

  • Set a value to given position in the array
  • Index - index of target cell in the array
  • Value - value to be set at index cell

Notes

  • Values in all cells of one array does not have to be of same type (i.e string, vector, number)
  • Index numbers always start from 0 -> Array of length 3 has indexes 0,1,2



Template:Ylands scripting navbox