Tile - Force Attribute Type Literal – Ylands

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*'''Force''' true / false will '''override''' current '''immunity''' state.
*'''Force''' true / false will '''override''' current '''immunity''' state.
*'''Default''' will '''return''' the state '''before''' this instruction was '''used'''. So if player had immunity from potion, he will retain it.
*'''Default''' will '''return''' the state '''before''' this instruction was '''used'''. So if player had immunity from potion, he will retain it.
=Notes=
*See also:
**[[Ylands Tile - Character invincibility|'''Get / Set Invincibility''']]
**[[Ylands Tile - Character PvP immunity|'''Get / Set PvP Immunity''']]
**[[Ylands Tile - Character offline immunity|'''Get / Set Offline Immunity''']]
**[[Ylands Tile - Character hunger immunity|'''Get / Set Hunger Immunity''']]
**[[Ylands Tile - Character freezing immunity|'''Get / Set Freezing Immunity''']]
**[[Ylands Tile - Character overheating immunity|'''Get / Set Overheating Immunity''']]
**[[Ylands Tile - Character suffocation immunity|'''Get / Set Suffocation Immunity''']]
**[[Ylands Tile - Character traps immunity|'''Get / Set Traps Immunity''']]
**[[Ylands Tile - Character explosive immunity|'''Get / Set Explosive Immunity''']]





Revision as of 16:59, 27 March 2019

Ylands Tile - Force attribute type literal.png

  • List of attribute override states.
  • Force true / false will override current immunity state.
  • Default will return the state before this instruction was used. So if player had immunity from potion, he will retain it.



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